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[ The Zak McKracken Archive]
The Zak McKracken Forum
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Date Posted: Thursday, Oct 21
Author: Chris
Subject: Re: spelling, playtesters and stuff
In reply to: Matthew Alan Kane 's message, "Re: Thanks! And great to hear from you!" on Wednesday, Oct 20

>Well, I'm happy to answer any questions....and will
>drop in some memories or trivia from time to time.

Thanks. Here's a question. With a long preamble. What first appealed to me about computer games, and it's still my number one motivation, is the idea of a whole world existing inside a box. To me, the game was secondary - it was just a way to interact with that world. This is of course encouraged by the box design, which talks like this is a real person and a huge universe to explore, instead of just 50 or 100 scenes. How was it when the game was being designed? Did you see the game world as a method of delivering the puzzles, or the puzzles as a method of exploring the game world? Was there a back story? Or was it a matter of "here are the technical requirements, let's get the game finished so we can get onto the next one"?

>Here's something. One of the playtesters listed at
>was a character in the game...can you guess which one?

Leslie Edwards?? If so, was she really testing, or was it just for fun? I suppose everyone had a hand in testing at some point?

> (Also, my name is spelled incorrectly in one of the
>credits on that page.)

Oops! Fixed it. That page was largely ripped from someone else's site, so it's all THEIR fault. :)

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