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Date Posted: 12:42:54 02/21/01 Wed
Author: Arkhon
Subject: Re: Arcane Magic in general
In reply to: Temporalin 's message, "Re: Arcane Magic in general" on 12:53:06 02/20/01 Tue

>I think you should just leave it be. it was like that
>in Fayon, anyways, different specialist more common in
>different places (invokers and conjurers for the
>Southern Battle Magi, Diviners for the Seers in Karos,
>Illusion and Charm for the Elves, etc.). The ones in
>Spells and Magic I am not familiar with, but Al kadim
>should keep the elemental stuff definately.
Ok, I agree. Probably should minimize actual rule changes at this point. The thing I am trying to address is the inconsistency of the magic system that has always been presented in D&D. The spells most wizards have seem totally different for one another... I'd like a "thread" to tie them together. My disgust gets worse when speaking of sorcerors with spells picked seemingly at random when it is intuitive that a sorceror's spells would most likely have SOMETHING in common. I'll probably go along the lines of certain magical "traditions" among various cultures. No real rule changes in the way magic functions, just "flavor" stuff. An example would be that Flaeyme mages would have fire based spells... most of their spells would be related to fire in some way, even if it is simply "flavor effects" when casting a spell. For example... a CHARM PERSON spell cast by a Flaeymish warlock would seem to "burn" a persons memories away and insert ones that would make the warlock seem like the victims friend.

Is this the way to go, you think?

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