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Subject: Re: Defiler, pics and Daemon Hunter Codex info


Author:
jake
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: 15:04:25 01/15/03 Wed
In reply to: BillP 's message, "Defiler, pics and Daemon Hunter Codex info" on 20:31:45 12/05/02 Thu

>Hello, glad i could add to the forums. Tim and some
>other people there at ahzz'z were interested in seeing
>some rare pics of the new chaos defiler. Here's a
>link to the pic, its the one on the right:
>
>http://www.pbase.com/confessor_atol/favors
>
>Here's another angle:
>
>http://forums.portent.net/attachment.php?s=&postid=8129
>04
>
>And if anyone that plays marines cares here is some
>new information about the Daemon Hunters book coming
>out in January:
>
>Quote
>- You can field them as a stand-alone army or as
>allies for Marines (all chapters; there are special
>rules on whatīs available), Guard or Sisters. You can
>also include allies from those armies.
>Using Daemonhunters as a stand-alone choice doesnīt
>seem a very attractive option, as they are very
>limited in their choices. Naturally they have few
>ranged anti-tank and only two different choices for
>Troops (Grey Knights in Power Armour or
>Stormtroopers).
>
>- Special Characters: I remember the famous
>Brother-Captain Stern of the Grey Knights (rules to
>include NīKachen in the opponentīs army) and an
>Inquisitor called Torquemada.
>
>- Even Grey Knights in Power Armour can Deep Strike;
>then they fill a Fast Attack slot in the FOC
>
>- Nemesis Force Weapons: they become more powerful in
>the hands of powerful characters. Theyīre +2S in every
>case. They're power weapons for characters and Force
>Weapons for big characters.
>
>- The Inquisitor Retinue Rules are pretty much as in
>White Dwarf. Inquisitors really shine through their
>retinue and equipment.
>
>- Grey Knight Commander is 145 pts, but he already has
>a Nemesis and a Psychic Power
>
>- lots of Psychic Powers to choose from (Hellfire is
>back, even for regular GK squads)
>
>- The Assassins from the Codex: Assassins are
>reprinted and are a 0-1 Elites choice (so no change
>here)
>
>- Death Cultists are a sort of low-powered Assassin
>(ony 5+ save, no equipment or abilities), and are a
>0-1 Elites choice (but you get 1-3 per choice in the
>same way as Lictors)
>
>- Grey Knight rules for their Aegis Suits, Shrouding
>(it seems like you can only ever shoot at them using
>the Night-Fight rules)
>
>- the enemy apparently can convert one of his
>characters into a Greater Daemon for +100 points. This
>heavily modifies his profile, as you may have guessed.
>I think they also can choose from Daemon Packs, but I
>didnīt read the rules.
>
>- Grey Knights have some new vehicle upgrades and
>lotza unique wargear (some Daemon Hammer that
>basically is a Thunder Hammer that strikes with the
>characterīs initiative against Daemons, the Emperorīs
>Tarot, the Book of True Names [the Daemonīs] - stuff
>like that)
>
>There was so much more that I canīt remember right
>now.
>The Codex is filled with a WHOLE LOT of great new
>artwork, (supposedly) great fluff material and pics of
>the new models
>
>Hope this post isn't too big rick. If it is don't
>hesitate to delete it, i just though I would add a
>little substance and something to talk about to the
>board.
>
>Peace,
>Bill P

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