| Subject: Re: Defiler, pics and Daemon Hunter Codex info |
Author:
Josh the efiler
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Date Posted: 09:07:05 03/12/03 Wed
In reply to:
jake
's message, "Re: Defiler, pics and Daemon Hunter Codex info" on 15:02:34 01/15/03 Wed
>>Hello, glad i could add to the forums. Tim and some
>>other people there at ahzz'z were interested in seeing
>>some rare pics of the new chaos defiler. Here's a
>>link to the pic, its the one on the right:
>>
>>http://www.pbase.com/confessor_atol/favors
>>
>>Here's another angle:
>>
>>http://forums.portent.net/attachment.php?s=&postid=812
>9
>>04
>>
>>And if anyone that plays marines cares here is some
>>new information about the Daemon Hunters book coming
>>out in January:
>>
>>Quote
>>- You can field them as a stand-alone army or as
>>allies for Marines (all chapters; there are special
>>rules on whatīs available), Guard or Sisters. You can
>>also include allies from those armies.
>>Using Daemonhunters as a stand-alone choice doesnīt
>>seem a very attractive option, as they are very
>>limited in their choices. Naturally they have few
>>ranged anti-tank and only two different choices for
>>Troops (Grey Knights in Power Armour or
>>Stormtroopers).
>>
>>- Special Characters: I remember the famous
>>Brother-Captain Stern of the Grey Knights (rules to
>>include NīKachen in the opponentīs army) and an
>>Inquisitor called Torquemada.
>>
>>- Even Grey Knights in Power Armour can Deep Strike;
>>then they fill a Fast Attack slot in the FOC
>>
>>- Nemesis Force Weapons: they become more powerful in
>>the hands of powerful characters. Theyīre +2S in every
>>case. They're power weapons for characters and Force
>>Weapons for big characters.
>>
>>- The Inquisitor Retinue Rules are pretty much as in
>>White Dwarf. Inquisitors really shine through their
>>retinue and equipment.
>>
>>- Grey Knight Commander is 145 pts, but he already has
>>a Nemesis and a Psychic Power
>>
>>- lots of Psychic Powers to choose from (Hellfire is
>>back, even for regular GK squads)
>>
>>- The Assassins from the Codex: Assassins are
>>reprinted and are a 0-1 Elites choice (so no change
>>here)
>>
>>- Death Cultists are a sort of low-powered Assassin
>>(ony 5+ save, no equipment or abilities), and are a
>>0-1 Elites choice (but you get 1-3 per choice in the
>>same way as Lictors)
>>
>>- Grey Knight rules for their Aegis Suits, Shrouding
>>(it seems like you can only ever shoot at them using
>>the Night-Fight rules)
>>
>>- the enemy apparently can convert one of his
>>characters into a Greater Daemon for +100 points. This
>>heavily modifies his profile, as you may have guessed.
>>I think they also can choose from Daemon Packs, but I
>>didnīt read the rules.
>>
>>- Grey Knights have some new vehicle upgrades and
>>lotza unique wargear (some Daemon Hammer that
>>basically is a Thunder Hammer that strikes with the
>>characterīs initiative against Daemons, the Emperorīs
>>Tarot, the Book of True Names [the Daemonīs] - stuff
>>like that)
>>
>>There was so much more that I canīt remember right
>>now.
>>The Codex is filled with a WHOLE LOT of great new
>>artwork, (supposedly) great fluff material and pics of
>>the new models
>>
>>Hope this post isn't too big rick. If it is don't
>>hesitate to delete it, i just though I would add a
>>little substance and something to talk about to the
>>board.
>>
>>Peace,
>>Bill P
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