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Date Posted: 20:54:30 10/04/03 Sat
Author: Xenthia Fireheart
Subject: Enter the Fireheart pt III (NJ)
In reply to: Xenthia Fireheart 's message, "Enter the Fireheart pt II (NJ)" on 20:52:40 10/04/03 Sat

(Hopscotch! The bitch was casting a Cantrip when we were watching her, and delayed the affect until now! Breathtaking!) He shook himself free of his gawking awe, as it was interrupted by the *thwip* of a loosed arrow. Aromar was fast, and had already launched 3 arrows by the time Tarog had realized he had been staring at the flying mass.

In mid-air, the grappling enemies had reached their peak, and began to descend as Krack-pot released his grip - more than likely because he realized he was about to take a nasty fall. Fireheart seized her oppurtunity, and tucked into a ball, doing a full backflip. She now clutched 'Psycho' in her right hand, while pulling Krack-pot beneath her with her left. She seemed not to notice that the poor Ogre had taken the three arrows in her stead, as she was fully devoted to driving her great sword into his chest. With a clearly audible meaty crunch, Psycho appearantly found it's way.

The grounded three killers dove in different directions as the massive Ogre hit the ground, shattering through branches of great trees seconds before the impact. The loud crash of the bone-shattering collision could be heard for near a half a mile.

Tarog had outright fled, and likely the other two assumed it was for strategy - for they stayed to fight. Larz fumbles at his arrows, attempting to lock one, but the intimitading presence of the berzerker stood not three steps from him. Her cold eyes regarded him casually, if not completely apathetically. As Larz had a second or two to observe, it seemed she'd slipped into a zombie like trance. Not suprising to him, however, for he'd heard tales of that infinate cold rage. The stories frightened him then - but he had no idea. Silently, he prepared himself for death.



(OOC: Charecters sheet figures used (in parts I thru III): High wits, high alertness, specializations in danger sense and ambush detection, high melee, strength, dex and stamina. Hopscotch and the Time realm. Intimidation maxed with high charisma, animal magnetism, reputation, enemy 2, treasure and chimera)

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