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| Subject: Random stuff you might want.... | |
Author: Tynan | [ Next Thread |
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] Date Posted: 19:28:53 09/15/03 Mon Hey guys, feel free to yell at me to add something or change something. You guys can make your own revisions to your Innate's stereotypes. 'Cause, y'know, they belong to you....kinda. But you need to add in your Innate's Mark. That I really can't do 'cause I'm lazy and don't feel like pestering you guys tonight. Keahi, love, I need the list of avalible species ASAP. Remember to give them descriptions. Or I'll eat your soul as toast. I will, too. 6 Golden Rules ================================================== 1. Thou shalt not create god characters. All characters shall not be omnipotent and/or omniscient. Not even the demi-gods are. Nor shall any character be un-killable.(Inkillable? ImkillaDemi-gods are, in effect, immortal, like vampires, but are quite killable. 2. Thou shalt not use improper grammer unless your character's speech pattern requires it. While typos happen and are forgivable, acting like you've never set foot in a school isn't. It's annoying. It causes headaches. Don't. Examples: RandomUser: there's liKe this TOTTALLY hot chic sittin in tha corner she's so pretty and stuff she walks up to NormalUser and says hi. Whilst we have nothing against l33t, it has no place here unless it was what a note is written in. Or ooc. That works to. Can I get an w00t? ...Please? Fine, be that way! 3.Thou shalt listen to the creators. We have the game's best intentions at heart, and if we say no to something you're trying to do, then don't. If you want to question us about it, please do so in a polite manner. If you feel we are unfair, please tell us so calmly. Or we shall twitch at you. And yes, we are writing in second person. Shhhhhh.... 4.Thou shalt be courteous to other players. Please refrain from excessive language, and no means no. Don't threaten them ooc, or bring offline feelings into the game. 5. Thou shalt have fun. That's the whole point, y'know? 6. All fighting shall be conducted outside of buildings. At a reasonable distance. Bad for buisiness, kays? 7. No guns or things of that sort. This is a Dark Ages type thing, only on another planet. High fantasy, for some of the more art/ literature savvy people reading this. ---Spirit--- Spirit is considered the most powerful element, as it really isn't anything, and yet is everything. A person with Spirit as thier main Innate is free to learn up to 6th level spells of all innates. Spirits are rare, and never flaunt what they are. They tend to be secetive, secluded people who don't give a rat's rear-end about what society sees as good and bad, but what they know as a collective to be good and bad. Elligibility: RESTRICTED, VERY MUCH ---Light--- Light Innates, while not always good, tend to be more carefree than other Innates. Most Innates see them as fairly childish, but Lights are honestly very aware of the pain in the world. They just see no reason to be sad as well. Once you betray a Light, though, it may take forever to get them back. They typically have a cause or idea that they cling to whole-heartedly. Normally, they have a Dark that that acts as a travelling companion/gaurdian to them. They love forests, cities, and anywhere as long as they have someone to share it with. Elligibility: Very good, great for new players and old ---Dark--- Just as Light Innates are not always good, Dark Innnates are not always evil. While most are fairly stoic, this is just from years of dealing with other's emotions through empathy. First Darks are always female, and are often mixed blood. They are the shoulder-to-cry-on when people want unbaised judgment, or simply just an ear. Darks have a tendency to find one person (on rare occassions, object) and attach themselves to this person -romantically and otherwise- in order to protect them and conceal them, just like shadows. It is not unusual for said person to be a Light. After all, where is the dark without the light? Fires are very common partners as well. They are not the fighting Innate, however. They like the peace and quiet of ancient forests and abandoned seasides. Their mark is the eyes: they have no white and have slitted pupils, like a snake. The eye is made up of a predominant color and a color that appears in swirls and flecks. Elligiblility: Somewhat restricted. Please, no first-time RPers. We love to help you learn, but not with this Innate ---Wind--- Wind is an intelligent Innate, albeit a bit absent-minded.They are the scientists of . Doctors, biologists, theologists, astrologists....Winds are driven by the simple need to know. Perhaps the most grey-area of the Innates, as they will do almost anything to get thier hands on knowledge, both their weakness and strength. They tend to hang about Waters, as they often pursue common goals. Sages tend to be Wind. Watch your backs with Winds, though. They will most likely have no problem turning against you if they recieve a better chance at gaining with the other group. they tend to live in large cities, but if they can't find a good subject, they'll look out in the fields. Typically found in collages and research centers. Elligibility: Open to all players, good for people who are new or like to play the smartalecks. ---Storm--- Storm Innates are not extremly hyper but do have a slight peppy attitude when put in the right setting [aka around people they know]. They tend to attatch themselve to one or two people who they will trust and tell everything. This should not be confused with the bonding between Darks and another. They enjoy doing the solitary type of thing though they don't mind the occassional company. Interests include sculpting and carving, really anything they can do alone. They are constantly changing something about their interest. A political group, clothing style, anything they will change. The Innates attatched to Storm tend to like to go out when the weather os active. Walk through the rain, snow, watch lightning storms, anything within reason. sooner or later. Eligibilty: Anyone who at least understands what an RPG is and is willing to take critism. ---Fire--- Fires, much like Lights, tend to attach themsleves to worthy causes. However, unlike Light, they are more apt to come to physical violence over it. Not that Fires are stupid maulers, they are as intellegent as everyone else. They simply are more passionate than other Innates. And aren't afraid to show their passion, either. Fires normally have quick tempers, but they are also the most forgiving of the Innates. Funny, quirky, hot-headed, and passionate, Fires are truely their own people. You are most likely to find them in a city, or an army, or an underground resistance headquarters. They, too, often have Dark partners. Fires tend to dominate thier relationships, and are most often than not Vampire and Human. Eligibility: Kinda restricted, but you can try anyway. ---Earth--- Ah, Earths....They are the solid, strong type. They are the respectable workers, who live in a humble ( but never demeaning) manner, and respect one and all....except Animals. They have a strong connection to nature, and often serve as Druids and Rangers. Centaurs, some Elves, many Humans , and Dwarves are Earths. Earth has a very decided view in right and wrong, and are very social creatures. Beware, though, for if you attack one Earth of an alignment, you've attacked ALL Earths of that alignment. Earths to to be close to Waters, and distance themselves from Darks, though not out of maligence, just common sense. Earths are social, Darks are loners. Earths have a tendency to be men, though there a quite a few women. Earths are the backbone of every society, of every nation. Eligibility: Sure, apply away! ---Water--- Water is the most creative of the Innates. Waters tend to be quick thinkers, and make excellent business men, politicians, and the like. They are entranced by beautiful things....although, different Waters see different things as beautiful. While one may choose flowers, another may choose the look of fear/disbelief in a dying persons's eyes. Waters are leaders, but can also follow an exceptionally good leader that inspires them. Waters have an aristocratic air about them, and love to rub elbows with the upper classes. A poor Water? Not unless the Innate disowns them. If a Water is born to a poor family, the Innate as a whole will support and guide the child until it is twenty-two. Then they will leave them with a good sum of money and their path open ahead of them. Perhaps the most inter-loyal Innate. Eligibility: Please, only somewhat experianced to vets for now. We'll open this up to everyone after a few months. ---Animal--- Animals are not the most popular of Innates. Only Darks and Light ever truely befriend them, though the occasional Storm and Fire may do the same. Animals abhor most Innates, simply because most refuse to acknowledge Animal as an Innate. The common theory is that they're either gifted Earths or the offspring of two Earth/Spirits. Animals are very...well...animalistic. They roam about in the wild, work as mercinaries, and tend to hang about in taverns. They are straightforward to a fault, and belive strongly in right and wrong. Getting an Animal to go against his values is like getting a mountain to move with your bare hands. Not happening without some divine intervention. Animals, though, are actually very sweet people to those they let close enough to care about. They normally travel in herds, but you might find a lone wolf every now and then....They all have one animal they can turn into. These are given to them at birth, and may never change. Eligibility: Go ahead. Just don't go un-l33t Saiyan on us, kay? Be a l33t Saiyan! 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| [> Subject: Mainly for Fish and Flasher | |
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Author: Tynan [ Edit | View ] |
Date Posted: 14:56:21 09/16/03 Tue Hey, here's the themes you picked Flasher : Theme: Empty - Dark at Dawn Rise and Fall - Quiet Riot Oh, and I noticed some stuff on Tsi's profile that needs to be fixed. Hieght, for example....Hurry and finish those profiles, people! Quite giving poor Fish a hard time! Grr! |
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