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![]() Through blinding myst, and showering rains, across the oceans and beyond the furthest sands, the reaches of the night and day touch for a solid moment, before dissipating into the unknown. It is a land that has magic in every single sand of time, and a voice to be heard within each and every soul, whether it alive or dead. The song of the voiceless nightingale reaches out through the air, and only those who are not listening can hear it. Tree’s whisper good fortune through their branches, the water whispers secrets of the unknown. An eerie cry flows through the sound barriers around you, but you have no fear, nor does it fear you… - The Four Kingdom’s of Ahrentil are waning. Alliances are becoming broken, and the once harmonious land is thrown into anger. The moons are waning, and the once glorious sun is now fading into the distance. Soon the land will be ablaze with hate, disgust, and fear. Fear is the mind killer; it corrupts all thoughts, and only brings you to focus on that thing… that thing that makes your skin crawl, your hair stand on end, your breathing heavy. But as the shadow’s wane, the light does come out to play. There is a goodness that must save the kingdom of Ahrentil, before all else fails. - Beyond a time of all else, Ahrentil takes you back to the Medieval Fantasy world. There are powers beyond all imagination, and a war that could seal the fate of the entire country. Who should remain victor? What story will come out as the best? The power is in your control, bend the fate, and make the tale come out as your own. http://ahrentil.faithweb.com/frame1.html target=new Enter(C)Azale 2004 HTML by Azale of Allied Inspiration |