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Date Posted: 13:28:08 04/09/01 Mon
Author: War
Subject: Give me the cows as my minions! GUHAHAHAHAHAHAHAHA! .....um....sounds good BW, gl on it :o)
In reply to: BW 's message, "More on the mod subject (long)" on 06:28:12 04/09/01 Mon

>As i was digging deeper into MPQs and D2 code, i've
>discovered (unfortunately) that too much things are
>hard-coded into the game. For example, if you will
>just insert a new monster into database, the game will
>crash (because it expects a predefined number of
>entries). If you will try to put Tree of Inifuss into
>Blood Moor, the game will crash. Even the monster
>palette shifts are pre-programmed. You can remap and
>resize the dungeons to some extent, but try to make
>Blood Moor 50x50 instead of 80x80 and it will crash.
>Monsters' skills and abilities are pre-programmed too,
>so you can't for example attach an Amazon Jab skill to
>a Corrupted Rogue. Well, you of course can, but it
>will crash on load. You can do nothing with quest
>triggers without hacking into DLLs too.
>
>However, it is very easy to manipulate with the
>monsters' and players hit points, experience, damage,
>names and other statistic, as well as with where which
>monsters appear. For example, i can replace Bishibosh
>with a Dark Familiar boss with 20 minions and call him
>Nemesis. Or make Rakanishu an Oblivion Knight and name
>him Chaos.A.D. :)
>
>Thus i was forced to drop the dark Age of Camelot
>idea. At least until i will find all the code offsets
>in the DLLs to hex edit them.
>
>I still continue to make the mod, but now it's rather
>"D2 as it's supposed to be" for my own enjoyment. To
>make the gameplay more fun, monsters more random
>(10-15 possible species in each area), monster hit
>points and XP x6 (like in the average Battle.net
>game). Most annoying enemies will go away except some
>themed areas, the rare monsters that are fun will
>appear more often (Spiders, Dung Beetles... there are
>lots of unused types of them). And EVERYTHING that
>spawns other monsters that give 0 experience will be
>severely axed.
>
> ...Okay, this post is bible-length already, noone
>will read it!...
>
> P.S. The suggestions for bosses are still accepted :)
> P.P.S. Neo, you want to collect souls, eh? There
>actually IS a guy who collects souls... in the Lut
>Gholein sewers ;)

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Replies:

  • So be it - War, the Cow Prince! (inside...) -- BW, 16:14:29 04/09/01 Mon
  • OMG! -- War, 18:22:31 04/09/01 Mon
  • LOL!!!! (NT) -- Agarring, 16:11:32 04/12/01 Thu

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