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Date Posted: 15:46:58 04/30/01 Mon
Author: Neocount
Subject: Rabidblade the Soulmonger, that guys sounds kickass :)
In reply to: BW 's message, "A mod question for the potential players" on 10:15:28 04/30/01 Mon

>
> I'm currently testing two possible variants for the
>mod, but only one will be finished, so your feedback
>is welcome.
>
> [1]
>
> The first variant is "Minimum changes, maximum fun".
>That means the monsters get HP & XP boost as in
>multiplayer and are more randomized (all creatures in
>5 level range can appear in certain area as regular
>and bosses). For example in the Dark Wood you can meet
>Brutes, Spike Fiends, 2 or 3 species of Skeletons, 3
>species of Rogues, 2 species of Goats, Carvers and
>Devilkin, and also Misshapen. Several monsters that
>were cut out of final D2 release come back (1 type of
>Apes, 1 more spider for Act 2, 1 more Thorned Hulk for
>Hell, 2 more Burning Soul species and some Giant
>Mosquitos.)
> Carrion Birds can appear only in Rocky Waste and Dry
>Hills and will be nerfed.
> Fetish populations are decimated.
> Maggots of all sorts are gone from Hell and are
>limited to themed areas (Far Oasis, Maggot Lair,
>Spider Caverns.) (another variant is possible - to
>limit spawn from each egg to 3 baby maggots maximum
>and make them give XP.)
> Flesh Spawners/Stygian Hags/Grotesques are out of the
>game. Period. I'd better fight Oblivion Knights in RoF
>than those.
>
> No changes to skills, items, monster resistances and
>abilities.
>
> [2]
>
> "Pure realism". Wanna be a Hero, bored with one-hit
>monsters? Eat this.
> Monsters are, well, like the player. Expect a level 5
>Vile Archer to have hit points, attack rating, defence
>and damage like a level 5 Amazon equipped with a
>leather armor and a long bow. (with minor mods, rogues
>in D1 had a bit different starting stats). A level 6
>Goatman = a level 6 Barb, quilted armor, bardiche,
>hefty HP and level 1 Polearms Mastery. Plus 20% pure
>magic resistance (its a demon, so its created by
>magic.) Zombies have up to 25% HP penalty (decaying
>flesh), deal pathetic punching damage (2-4), have
>non-existant defence, but are 20% resistant to
>physical damage, 75% to poison and are venomous (7-15
>poison damage over 4 sec.)
> Skeletons are well armed, fast, have good AR, 100%
>poison, 20% mag res, but are crunchy (50%-75% HP
>penalty and cannot regenerate.)
> Gargantuan beasts - in the current test build: 55-117
>HP, but 1-5 damage and no resistances whatsoever. They
>are, well, beasts. Not a former marksmen or something.
>=)
> Ghosts are 100% immune to physical damage. (makes
>sense, no?)
> Spider bite deals out a physical damage equivalent of
>a Kris + the damage of Necro's Poison Dagger skill.
>Depends on spider level.
>
> All levels repopulated from scratch, the note about
>spawners, maggots and fetish also applies to this
>variant.
> I could also include the formulae for calculating
>experience for all these folks, but that's too much
>already.
>
> So, what do you like more?
>
> [1] or [2]?
>
>

>
> P.P.S. The bonus - 2 more bosses unveiled :)
>
> "Nemesis
>
> Species: Fiend
> Abilities: Extra Strong, Teleportation, Mana Burn
> Habitat: Halls of the Dead Level 3
>
> In the times long past, a talented apprentice known
>only as Nemesis challenged the mage Horazon to test
>his l33t m4gik 5ki11z. The fierce battle ensued, and
>Horazon was the winner. He then ripped Nemesis'
> very soul from his mortal body and put it into his
>own summoned familiar.
> The pesky batlike creature is bound eternally to
>guard Horazon's Horadric Cube. He must be very angry -
>being a bat for several centuries is an unpleasant
>task, so don't treat him and his hairy winged friends
>too lightly.
>
> Rabidblade the Soulmonger
>
> Species: Heirophant
> Abilities: Extra Strong, Cold Enchanted, Stone Skin
> Habitat: Ruined Temple
>
> This once powerful mage wanted to collect others'
>souls so much that he eventually lost his own,
>becoming one of the Mephisto's Council Members. When
>the Soulstone was shattered to shards that Mephisto
>drove to the hands of his servants, there was not
>enough of them, so Rabidblade escaped the
>transformation that deformed the bodies of others.
>Many and many innocents were slain by his sacrificial
>Kris in the Ruined Temple, and every third prey's soul
>went to Soulmonger's private collection; for this was
>his deal with the Lord of Hatred.
> Frequent reading of Lam Esen's book over time made
>him utterly insane. Adventurers beware."
>
> more to come: Chaos the Unruly and The Great Father
>of all them flayers!

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