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Date Posted: 22:56:07 08/24/05 Wed
Author: Anubis
Subject: reason for putting in so much
In reply to: Anubis 's message, "Re: Astroseries AI" on 22:47:51 08/24/05 Wed

WANTING DESPERATLY TO HELP OUT WITH ASTROSERIES.

I really want to help out with the astroseries project. Although me and a few other guys are working on an RPG game, Epsilon 96 (of course)
The astroseries project seems pretty worthy of my time to be working on sounds and maps inthe game. I am the creator and sound effects guy for the other project. I thought it would be most enjoyable if you could let me be your sound effects guy and map man. What do you think?

>I'm getting used to tough AI. I bought Starcraft
>recently, and its been good practice work on the
>"stratagus AI" Starcraft AI are very similar, there is
>just no strategic battleground in non commercial
>stratagus games. Like say, cliffs and cover.
>Astroseries requires the art of "combination"
>
>> I was checking out Anubis' web site and I saw a
>>comment about the AI (Artificial Intelligence) of
>>Astroseries being pretty much crazy. I pretty much
>>think that, too. Unfortunately, this is not entirely
>>my fault. It is the fault of Stratagus. It is not very
>>easy to influence the way it operates the internal AI,
>>so I did my best, but I either got a very strong
>>computer opponent, or a very wimpy one. Trsut me, I
>>tried my best to make it quite reasonable. If you
>>happen to be making maps for Astroseries, here is a
>>trick to affect the AI a bit. Since you can select
>>the starting resources of all players, you can give
>>the computer opponents maybe one worker to start with
>>and 50 minerals/gold/wathever, while giving you maybe
>>two workers and maybe 200 minerals/gold/wathever.
>>This will result in a map that is fairly comfortable
>>to play in. You can experiment with other settings,
>>too. For example, if you give rivals from little to no
>>oil, and no access to it, they won't be making tanks,
>>or at least not a lot of them, for instance. So far,
>>thats pretty much the only way to interfer with the
>>way the AI works. I think I will try to improve this
>>game by the end of the year, beginning of the enxt,
>>and will keep this in mind. Thank you all for the
>>feedback. :-)
>>
>>-SomeNick (A. Perez)

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