Date Posted:Thursday, Nov 09 Author: Chris Subject: Re: Proposals to revive Zak McKracken? In reply to:
's message, "Proposals to revive Zak McKracken?" on Thursday, Nov 09
>has anyone got any idea with regard to a business
>plan to start work on a new commercial sequel to Zak
>McKracken? How many good programmers are out there and
>how much are they willing to be paid to produce
>something like that in 1-2 years? I understand there
>will have to be copyright rights to deal with
>especially LucasArt's but that shouldn't be a problem
>given the fact we're talking of something that is
I think the copyright issue is the most important. There is a lot of love for the old Lucasarts classics, but people won't put in serious time and effort while copyright is a problem. I often visit the "underground" section of Adventuregamers.com, where fan games are made, and some of the fans are very talented - e.g. the recent Sierra remakes are excellent. If the copyright problem was resolved, then I think it would not be hard to find fans who would commit to a serious game. But they would want to promote it, and nobody wants to make a game and then be told they have to shut it down for legal reasons. I think the copyright issue is the key. There are probably two ways to solve this: either present Lucasarts with a lot of money, or become friends with insiders at Lucasarts and develop a relationship of trust. So we need wither someone with deep pockets or someone with determination and people skills!
I wonder what the effect will be when the first of the two big fan sequel is released. It should increase awareness, but I don't think it would do anything to make Lucasarts more open to releasing the intellectual property. it could go either way.