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This is where the evil knights bring their goodie captives. If you are evil and have captured a Mystic Knight, bring them here. If another Mystic Knight does not come for them within 3 days, the knight is turned into evil and will remain that way until someone attempts to capture them back. If a knight does not challenge you within 3 days, they are turned evil. If one does though, you will respond to each other until flips are done. Flips will determine whether or not the captive goes home, or is converted.



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