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Date Posted: 02:41:47 03/20/02 Wed
Author: Clan Spad
Subject: Assault on Wrong ,Battle Plan

The assault will follow accepted military practise. Each unit will be given capes of different colors to promote unit cohesion and mission focus, squad leaders will be assigned. We will need a diverse group. Not all can be mages or warriors. We will need support troops as well. By support I mean provokers, archers and tamers with a drag. Moraith and I have spoken and one of our goals is to encourage team play at the unit level. Wrong is now one of the most dangerous dungeons. The spawm rate is high and the opponents are difficult for the melee player. This is especially true for the Lords and the Overseers. There will be no "lets run around the corner to see whats next" playing. We will stay together and adhear to the order of battle. This is a training exercise. The squad break down is as follows

Scouts: Tag and drag

Infantry: Hold position and attack what the scouts bring

Support: Archers attack, provokers do their thing, the heavies ( drags) hold until ordered to attack

Mages: Heal the infantry and Scouts, avoid being targeted. Only one Meds at a time. Cast from a distance.

Battalion Aid Station: Mages or GM healers: Rezzes the unfortunate.

No one gets left behind. We will need at least 10 players to make this work. More is better. less will mean that I may have to change the plan or abort the whole mission. My goal is not to get a bunch of folks killed. If we do not get enough players, and I feel that the chance of success is unacceptable, I will abort the mission.

Squads will be partied together. I will be partied to squad leaders.

We can do this.

Spad, Sworn Brother of the Night's Watch


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