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Date Posted: 16:16:57 11/02/01 Fri
Author: Chase
Subject: reply
In reply to: Badhbh 's message, "~Continued..." on 13:57:25 11/02/01 Fri

Ditto. Random char plays by 2 or 3 peeps will create surprises. But what about weather? Like blizzards, sandstorms, thunderstorms... We could have weather disasters, and disasters that destroy buildings, perhaps injure (but not necesarily kill - unless requested) chars as well.
The random char thing is GREAT. I liked how Tsunami and the 'gang' escaped at the beginning... Nice idea.
I think, tho, the game needs a bit more than just random chars. We definately need more peeps, no questions asked. Just how much more do we need to make this game exciting, and WHAT, is the question.

---
off topic again: I don't have an advertising board, I hate how many really bad games you find there sometimes. I have a greatsites/awards page, where I screen the sites first, make sure they're decently interesting and basically meet my critera (like no porn, swearing, etc.) before I'll post them up. That way I only post the good games, and not the bad ones. Not that I've come across too many bad ones...

The url to my *still* unfinished game is:
http://www.geocities.com/zelda_master_epona/zeldasim.html
I still have mbs 2 do, as well as a few pages, but I'm workin on it desparately! It's a Zelda game, be warned, and I do play most of the main Zelda chars (4 now) to keep the game in check until I have some co-owners and active members to toss some chars off on :) It cuts down on arguments, I find, to play the chars of the video games or main novel chars of the topic if you've got a game like that, for a while.
I'm still working on finding a site to do me a decent banner/logo for my site, if you know of any, PLEAZ give me the URL!

I do kinda watch CSI, but not alot of the time... Just when there's nothing else on, or occasionally when I don't feel like requesting a channel change...

kkkkkkkkkkkkkk... I'll shut up already... *yapyapyap* No, I mean it... *blahblahblah* Sheesh, I'm posting this now *silence*

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