VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1[2] ]


[ Next Thread | Previous Thread | Next Message | Previous Message ]

Date Posted: 15:35:20 08/25/05 Thu
Author: Ras
Subject: WSG follow-up

I believe we can do a few things to help our situation.

One could be to deck up on fire and shadow resistance. These two types of attacks seem to be the most common - to maybe 90% of all magic attacks.

A little could maybe be through equipment, but remember that a shadowpriest has a buff, that gives +60 to shadow resist. It is furthermore possible to use resist potions. Hopefully items and potions combined could take the top off the insane damage.
How about enchantments? Are there any decent resist-enchantments?

And then a few observations on tactics: I think (I don't know for sure really), that it is hard for melee'ers to follow an MT in PvP. And I don't think it is necessarily good. I noticed our enemies often spread out their melee'ers, each of them putting pressure on each their caster. This seemed to work very well. When I have a warrior or a rogue on me, there is little else I can do than heal/shield myself and try to stay alive. That may be the key to breaking an enemy team - especially if we have many melee'ers (like yesterday).

We should still have an MT. This one should be for the casters. If our melee'ers can keep their healers busy, we should be able to get down a target on MT very fast, since most of the healing will not go through (delayed because of hits, or goes to healing the healer himself).

It is furthermore imperative that we identify the healers fast.

I believe we can still squeeze out some on the tactics. Maybe even so much, that we can even out with the last team we played against.

[ Next Thread | Previous Thread | Next Message | Previous Message ]


Replies:


[ Contact Forum Admin ]


Forum timezone: GMT+1
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.