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Subject: Vendor Improvements (25-09-03)


Author:
Darkstone News
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Date Posted: Sat, Sep 27 2003, 03:21am
In reply to: Darkstone News 's message, "Some Updates FYI" on Sat, Sep 27 2003, 03:16am

(Red-colored listings indicate updates from September 25, 2003. This document therefore supercedes any previous documention on the vendor improvements.



There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals:

  1. Improve vendor functionality and allow players better control over their vendors.
  2. Maintain the number of vended objects in the world at sustainable levels.


This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as the vendors themselves. But, remember, the In Concept section is here to give you an idea of what we're looking to change, and because we're still working on this project what you read here should not be considered to be written in stone. We've paid close attention to your feedback, and we feel enthusiastic that the upcoming player-vendor improvements will both allow for our game system needs and bring you notable improvements with how you sell your wares.



Excessive items in small areas can slow down passers-by, lag entire servers, slow down shard back-up times, and even put characters into inescapable, unplayable "black hole" situations. UO can certainly accommodate hundreds of thousands of stray items within the service, but the service must also not become burdened with an overly excessive number of virtual items, if possible. Player-vendors play a critical factor in all this, and for these reasons vendor storage space must not continue to be effectively unlimited. However, these considerations must also be balanced against continuing to allow players to vend their collected & crafted items off NPCs as well as improving the methods by which players can manage NPC vendors. With all this and more in mind, listed below are some of the top level changes that we are working on for player vendors.



More Storage:

Secure storage and lockdowns will be increased by about 15% for all houses.



Additionally, vendors will no longer use any secure storage or lockdowns.



The number of vendors your house will be able to have will depend on the size of the house. See the following chart for how many vendors can be placed in the various types of houses within UO.

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Improvements to the Paging SystemDarkstone NewsSat, Sep 27 2003, 03:23am


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