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Subject: The Virtue of Justice


Author:
Syn
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: Sat, Jul 20 2002, 06:26pm
In reply to: Lockie 's message, "Fel Dungeon tips for people not familiar with the rules! (add to the thread if you have a tip)" on Sat, Jul 20 2002, 03:55pm


  The Virtue of Justice

Mar 6 2002 6:13PM CST  

Justice is part of a philosophy within Ultima Online known as the Virtues,
and is one of eight pursuits within the upcoming Virtue
system
.


The Virtue of Justice has been described thusly:



“Justice is the truth of what is right and wrong in human action
and the love of what is right.”



Players will be able to pursue the Virtue of Justice by killing murderers (red-hued
player-characters).


Gaining Justice:



  • Characters will be able to gain a certain number of points in the Justice
    Virtue by killing murderer characters (red-hued player-characters).


    • Safeguards will be in place that will prevent exploitaton of this system.
      Details on these safeguards will not be disclosed.



Virtuous Title & Abilities: When a character has achieved any number
of Justice points, he is considered to have achieved a certain step on the path
of Justice.



  • When a player moves his cursor over the Justice symbol, a title will be
    displayed, indicating the step currently achieved in Justice for that character.

    • First step: Seeker of Justice

    • Second step: Follower of Justice

    • Third step: Knight of Justice



  • Players who progress any number of steps on the path of Justice, but do
    not continue to actively pursue it, may discover that this Virtuous title
    reduces in steps over time.

  • Gaining steps in Justice will grant a character the ability to protect any
    number of characters which are non-criminals/non-murderers.


    • A character must have achieved at least the first step in Justice in order
      to be able to offer protection to another character.




  • Players may activate their Justice Virtue ability by double-clicking the
    Justice icon on the Virtue window, then targeting an innocent character.

    • A player may only offer their protection while the target innocent character
      is within a non-consensual Player-versus-player (PvP) ruleset area (i.e. the Felucca facet). However, moving into a consensual PvP
      ruleset area (i.e.
      the Trammel or Ilshenar facets) will not break the protection relationship.

      • If the target character is already protected or in a consensual
        PvP ruleset area, the Justice player will receive a system message
        stating "You cannot protect that innocent right now."

        • The target of the protection offer will not be disturbed in
          any way (they will not receive any message or window).

        • This condition will not count against the player's 1 offer per
          15-minute limit.

        • If the Justice player is inside their 1 offer per 15-minute
          limit, they will receive a message stating "You must wait
          a while before offering your protection again."





    • Players that are offered protection will be given a special request
      notice: "{Player-one} is offering you protection. Do you accept the
      offer from this pursuer of Justice?"

      • The target innocent may decline protection by selecting "no"
        on the request window. If the target innocent declines protection
        from a pursuer of Justice, then that Justice character may not request
        to protect any innocent again for at least 15 minutes.



    • Although a character may protect any number of innocents, an innocent
      may only have one protector at any given time.

    • At any time, a protected player may break the protection relationship
      by selecting a context menu option on their own character labeled "Cancel
      Protective Relationship."

      • Upon cancellation, both players that were in the protective relationship
        will receive the message, "The protective relationship between
        {Player-one} and {Player-two} has been ended."



    • The protective relationship will be broken should either character log
      out.





  • The benefits of Justice-based protection are only in effect while both characters
    are within the same non-consensual PvP ruleset area.

    • Whenever a protected character receives one a "scroll of power"
      as a reward for killing a champion of evil (the "boss monster"
      from a dynamic spawn area), the protector will also have a chance to receive
      an exact copy of that same scroll of power.

      • Each step gained in Justice will progressively grant the character
        a greater chance to receive scrolls of power in this manner.

        • First step: 60% chance

        • Second step: 80% chance

        • Third step: 100% chance



      • The protector must be on the same server as the protected character
        in order to have the possibility of receiving a scroll of power in
        such a manner. For example, no benefits are in effect while the protector
        is in the dungeon server and the protected character is in the Lost
        Lands.

      • Protectors that receive scrolls of power in this manner will receive
        a notification: "You have been rewarded for your dedication to
        Justice!"









Replies:
Subject Author Date
A few more tips!LockieWed, Jul 24 2002, 04:01pm


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