| Subject: Crafting System Overhaul............. Aug 28 2001 |
Author:
Synergy
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Date Posted: Wed, Aug 29 2001, 11:58am
From....In Concept uo.com boards
http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=Concept&Number=700878&page=0&view=collapsed&sb=5&part=
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Crafting System Overhaul Aug 28 2001 11:56AM CST
Several updates and changes will occur that will eventually affect all of Ultima Online’s crafting systems. The goals of these changes include: creating a consistent interface for all crafting skills, allowing the player to understand a greater level of detail about his crafting activities, greater CPU efficiency, and adaptability & expandability as crafting systems are modified at later dates. The following skills will be affected by these changes:
Alchemy
Bowcraft/Fletching
Blacksmithy
Carpentry
Cartography
Inscription
Tailoring
Tinkering
The specifics are listed below.
All crafting skills will be able to be invoked by double-clicking a related tool. All tools must be equipped or in the player’s backpack in order for them to be used.
Bowcraft/Fletching will use “Fletcher’s Tools” (this tool will appear as the “arrow fletching” graphic).
Cartography will use a “Mapmaker’s Pen” (this tool will appear as the “pen and ink” graphic).
Inscription will use a “Scribe’s Pen” (this tool will appear as the reversed “pen and ink” graphic).
All materials must be in the player’s backpack for them to be used. No materials will need to be targeted. Instead, they are searched for in the player’s backpack whenever a crafting attempt is made.
Some item skill requirements may change slightly.
All crafting skills will use a universal menu system. This menu system will be similar in both the 2D and 3D version of the UO client.
The “gump” window will be 50% transparent, with a dark background and bright text.
The top bar of this window will show the skill name.
The left bar of this window will show:
A “Last 10” list. This list will display the 10 most recent usages of that skill, allowing quick access to those usages.
Up to 10 categories of items which that skill may create.
The main area of this window will show:
A selection list, one item per row.
Two buttons per selection:
“Make Now”: left-click to attempt to create the respective item immediately
“More Info”: left-click to bring up a “Details Window” related to the listed item.
The item’s name (note: the graphic for that item will not display here, but will display in the “Details Window”).
Up to 10 items per page, up to 10 pages per category.
A “Notifications” area will show information that would normally appear in the “system message” area of the gameplay window.
The “Buttons” area will display a subset of buttons appropriate to the skill/tool being used.
“Exit”: appears on all skill menus. Left-click to close the menu. (Note: any menu window may be still be closed by right-clicking that window)
“Make Last”: appears on all skill menus. Acts as if “Make Now” was clicked on the first item in the “Last 10” list.
“Metal Selection”: appears only for skills that use ingots as components for craftable items.
Players may choose which metal color to use. This will eliminate the need for players to specifically target materials, and eliminate the possibility of using the wrong metal type.
The system will only consider metals of the selected color in metal-using crafting attempts.
A “Details Window” will indicate if an item retains the color of the metal used.
“Mark Item”: appears for most skills; controls the automation of Maker’s Marks on crafted items that allow for such marks. Left-clicking this button will toggle through three options:
“Do Not Mark”: the Maker’s Mark will never be put on crafted items while this is selected.
“Always Mark”: the Maker’s Mark will always be affixed to exceptional-quality crafted items while this is selected.
“Prompt for Mark”: the player is prompted for a Maker’s Mark whenever an exceptional item is crafted while this is selected.
“Repair Item”: appears only on the Blacksmithy menu. Players may left-click this button, then target a weapon or piece of armor to attempt to repair that item.
“Unravel Item”: appears only for Blacksmithy (as “Smelt Item”) and Tailoring (as “Unravel Item”) menus only.
Allows blacksmiths to smelt weapons and armor down into ingots.
Allows tailors to disassemble leather armor back into cut hides.
Quantity Selection: appears only for items which may be crafted in bulk.
Turning logs into boards
Making arrows and crossbow bolts
Selections
“Make 1”: create only 1 of the selected item.
“Make 10”: create (up to) 10 of the selected item.
“Make 100”: create (up to) 100 of the selected item.
“Make All”: create as many of the selected item as available materials allow.
When using a craft, the crafting window will close, the creation will be attempted, and the crafting window will reopen.
Upon re-opening, the crafting window will display the results of the crafting attempt.
The window will include the details of any success or failure messages.
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