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Sun, May 17, 2026, 08:38amLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 12345[6] ]
Subject: ToW 1.25


Author:
Baron von Saltbush
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Date Posted: Tue, Nov 06 2001, 06:23am

Hail DoD, recently there has been a push to update the ToW to include new items etc, here is the finished result, we very much hope that DoD can accept this for any battles etc you may happen to take part in, please don't hesitate to contact me with any questions that you have.

If you find this to your liking it would be great if you could find some space to post it on your web page, so that all your members can be familair with it.

Thanks
Baron von Saltbush
icq: 6275992


TOW Guidelines- Version 1.25 -

Player Credo
"I will observe the spirit of the war. I will uphold and role-play the storyline. I will fight without malice or anger. I will not taunt my fallen foe nor will I take offence should I die"

General Guidelines -
These terms of war are currently used by a number of guilds involved in the perma-war system. These are a default set of terms, and are assumed to be in effect unless agreed otherwise. Individual guilds are free to mutually arrange variations in their own dealings with each other. Where this is the case it is important that GMs make it clear what changes they agree to. If you are involved in this system and fail to follow these guidelines you or your guild may be excluded from future battles, and in some cases you may be expelled from your guild.
Any or all of these terms may be modified for specific roleplay scenarios by agreement of GMs involved. Where this is the case it is the responsibility of GMs to inform their guildmembers beforehand of changes.
While input is valued, we do not want to rehash these terms for every person joining either the war or forums. If you have a concern, please bring it up with your GM. Guilds wishing to join the perma-war are asked to consider fighting under these guidelines for a period before asking for changes, unless it will entirely prevent their participation. If this is the case, then the GM should negotiate with GMs of currently participating guilds.

Engagements
We practice safe engagements. Perma-war revolves around consensual PVP. It is the responsibility of attackers to make sure that all people attacked agree to be involved in combat. There is no Killing on Sight (KOS) unless all participants in the battle are thoroughly warned beforehand, as in the case of a staged battle or agreed upon combat area.
Combat is to be preceded by a roleplayed challenge. A challenge can be anything that is clearly recognisable as an invitation to fight. A challenge can be a emote and/or direct speech. eg. "One more comment about my mother and Elderberries and I will have thy head Sir" *readies axe*
Combat is not to occur unless the other player clearly accepts the challenge eg *draws sword and spits at you*. Players not wishing to fight should make this clear with a roleplayed refusal. eg "I will not sully my blade with thee. I will kill you some other day". If your opponent does not wish to fight, respect this.

Magic
All spells can be used except for:
Earthquake
Energy Vortex
Poison Field in battles involving more then 16 players.
Para Field in battles involving more than 16 players.
Summon Demon
Players may not recall or gate around the battlefield, they may however use recall or gate to enter or leave the battle, Teleport should be used if a player wishes to magically travel in the mists of battle. Also it is considered polite if you do not recall/gate deep into an opponents territory (the middle of the orc fort for instance)

Equipment
Magic Weapons, Shields and Armour are NOT to be used, GM equipment only.
Orcish Bows and Tribal spears may be used if in line with the Character, the Orcish bow is an 'evil' orcish weapon and as such is unlikely to be found in the hands of a law abiding elf for example, and the tribal spear indicates a primitive character. This does not include a trophy weapon (ie using it because you killed the owner).
Magical clothing/jewlery is allowed.
Offensive Wands are allowed (with the exception of Harm wands).
Arcane Clothing may be used.
Weapons can be poisoned if done by the wielder. (DP is not allowed)
Use of poison is generally regarded as evil and has roleplaying repercussions.
Pouches and potions may be used.
+2AR rewards may be used.
If a bola is used a player may not get onto a mount for the rest of the battle, a player may only carry a max of 2 bolas into any battle (and may not transfer them to other players)
Tribal paint and orc masks are allowed (even in areas where the spawn will be affected)

Pets, NPC's and taming
Tamers may bring their pets into the battle with the exception of those stated, tamers may order the pets to do whatever they wish. Tamers may not however gate in more pets halfway throughout the battle.
Hired npc's may be used with a restriction of one per player. (if you really want to)
Dragons, Drakes, and White wyrms are NOT to be used. Nightmares, Kirins and Unicorns may be ridden but are NOT to be used as a weapon.
Future tameable creatures will be considered on the basis of their melee/and or magical strength.
Ethereal steeds are allowed.
Savage Ridgebacks are allowed
Summoned animals/monsters are allowed.

Golems
Golems may be used by any character, however a character that does not have the skills to create a golem is limited to one. Players with enough skill to create golems may use two golems at once. A player may create another golem in battle if this does not exceed the limit (they may not recall out to get resources however). Golems may also be repaired during combat. If a player died via damage dealt to the golem the normal rules to death apply.
Miscellaneous
Stealing in combat is NOT allowed (you may disarm the player however)
Peacemaking is NOT to take place during fighting.
If you are knocked off your mount by a bola you may not remount until the end of the battle, you may however order your mount to attack (barring creatures mentioned above)
Horse killing is not allowed you may of course defend yourself against an aggressive mount. (this may be varied for RP considerations ie orcs)
Res Killing is not allowed.(unless a player has returned to participate in battle after death)
Ghosts should not be used for scouting purposes (as there is no way to detect and get rid of a ghost scout)

Looting
No looting at all. This may differ only when taking a quest item that has been pre determined (such as a book containing a secret msg etc)

Player Death
Players killed in a "set-piece" battle are not to take any further part other than to watch, and shall remain in their death robes so their status is obvious.
Dead players are to collect their equipment and wherever possible move off the battlefield to minimise possible confusion for those still fighting. They shall not equip any of their equipment as to minimise confusion
In addition, efforts should be made to move the battle from areas of many corpses, to prevent the "dead" from mixing with the living as they attempt to loot their corpses. In large battles organisers may call for a CEASE FIRE to allow for item recovery.
With skirmishes, it is to be agreed that a current round is over before people re-enter for the next round – this usually involves all of one side being dead, or ‘driven from the field’.
Players may rejoin to fight after a duel if the winner of the duel permits them.

Prepared Battles
Location and timings of scheduled battles will be notified in advance. Battles will start at the time indicated, and it is the responsibility of guild leaders to ensure their guild is ready and present at the appointed time. GMs will co-ordinate behind the scenes to ensure that set-piece battles will be balanced. Note that this provision of 'balance' will not affect the scheduled start time at which point the battle may commence, ready or not. Also note that considerations will usually be made to limit the size and/or location of the battle, to minimise lag and other out of character complications.
If a guild does not turn up to a battle within 30mins of the set time then that guild is considered to have lost that battle for any storyline purposes.

Declarations Of War
Guilds are to ensure that they have the required declarations of war in place before scheduled set-piece battles. A guild is NOT to participate if it is only at war with part of a coalition of enemy guilds.

Remember that it is just a game, so try and have fun and let the small indiscretions pass by.

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