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Sun, May 17, 2026, 08:37amLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 12345[6] ]
Subject: Updating NPCs, houses, the guild, party & faction systems, and more.....


Author:
Syn
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Date Posted: Thu, Nov 15 2001, 08:40pm


A lot of news in TESTING FOR NEXT UPDATE:

A large variety of bug fixes and changes are being addressed in this update, involving some aspects of NPCs, houses, skill gain, the guild & party systems, spellcasting, some map regions, the faction system, as well as including various miscellaneous bug fixes.

(Please note that these changes are already active on the Lake Superior shard.)



NPC Updates

· Shopkeepers will now give murder counts correctly

· Multiple following NPCs will no longer stop following their target

· Problems with shopkeeper items not matching up with their images and prices has been fixed

· Shopkeeper pack limit has been increased to 230 items

· NPC vendors will no longer buy bank checks


House and Lockdown Updates

· Scrolls that are locked down in houses will no longer decay

· Fixed a problem with items decaying when placed in a locked down chest

· Players will no longer be able to combine ore with ore that is locked down

· A problem where the buttons would overlap in the recipient side of the house transfer gump has now been corrected

· Fixed an issue not allowing co-owners to redeed a house if a flaming head was placed in the house

· A player now needs to be within 6 tiles of the target area to place a house

· Co-owners are now able to dye locked down furniture


Skill Updates


· A problem with being able to gain carpentry skill without using up resources has been fixed

· Fixed an exploit using a dead boat key to gain Eval Int and Meditation

Guild and Party System Updates

· A problem with guildstone teleporters has been fixed
· A problem with guild wars in Trammel has been fixed
· You will now receive a message when you have been kicked out of a guild
· Fix for the party message spam crash
· The initial loot state for party leaders will now be “can loot”


Spell Updates

· A consistency problem with spell casting gestures has been resolved

· Spell damage will now disturb your meditation

· When you cast polymorph, your avatar and paperdoll will no longer “fall down” when the spell takes effect


Map Updates

· Spawn between Minoc and Vesper has been reduced

· Mongbat spawn at Moonglow moongate has been reduced

· The forge at coords 1259 284 -19 in Ilshenar is now functioning

· Some important buildings in Haven have been rearranged to make it easier for new players to find things right away


Miscellaneous Bug Fixes

· Harm wands now work in Trammel

· The “zero iron ore” bug has been fixed

· A problem with murderers getting stuck in Ilshenar has been fixed

· If a player becomes a murderer in another player’s presence, they will now highlight red immediately

· Boats will no longer get stuck near Haven’s border

· Arrows will no longer float on water (floating arrows would block boats)

· Players will no longer be able to shoot arrows that they do not have

· An issue with player speech location has been fixed

· Fixed a stealing/recall exploit

· Fixed a problem with GMs becoming visible while walking through player-created gates

· Players will no longer see “you cannot use this” messages when they try to open the paper doll of a player that is using the poisoning skill.

· Fixed an exploit where players were dying their hair purple by using the sigil

· Fixed an exploit allowing dead players to still have their items when resurrected

· You are now able to collect your items from a dead pack horse without being flagged a criminal

· A problem with gargoyle pickaxes has been fixed

· Items will no longer fall beneath pentagrams and abbatoirs

· Treasure maps not found in Felucca will default to Trammel

· Unicorns and Kirin will now consume normal fruit provided by player

· Pets now inherit the karma level of their owner

· Killing wild pets will no longer give bad karma to the killer

· All containers should now show their contained count and weight

· Fixed a bug involving stacking containers

· Empty bottles now weigh 1/10 stone when in a stack

· Players will no longer be able to equip runebooks

Client Patch

· We released a client patch on Monday Nov. 12th (CST) to all shards, containing:

o A memory-related crash fix for the Third Dawn client
o Various localization files



Faction Fixes and Updates

· Faction messaging will be re-enabled
· Faction messages increase to 4 per hour
· Faction message typos and incorrect messages when in the war/peace phase have been fixed
· Issues with murder reprieves are addressed (some characters were not getting the reprieve)
· Minax stronghold will become part of the map -this will address the load times and people being stuck there
· Faction vendors will not block players
· Sigils will remain at the correct elevation at all times
· Sigils cannot be stolen unless you are the same z or lower and have clear line of sight
· "I honor your leadership" will work for all faction players
· Faction skill loss penalty will affect all skills
· If you are quitting a faction and hold an office you will be removed from office
· Issues with players not getting a faction robe when joining a faction have been resolved
· Issues with players not being able to equip the correct number of faction items have been addressed
· Issues with characters being stuck in order and chaos guilds and thus not being allowed to join a faction have been resolved
· Faction vendors and guards can be dismissed using a targeting cursor
· Issues with warhorses not highlighting the correct color have been addressed
· Faction warhorses will not respond to orders from anyone not in their faction
· Faction warhorses cannot be transferred or friended to anyone not in their faction
· Faction warhorses can only be retamed by someone in their faction
· Issues surrounding houses above the yew crypts blocking access to the shadowlord base have been addressed
· You can no longer heal a faction guard if you aren't a member of its faction
· Faction guards will call guards if they are attacked by non faction enemies (same faction and blues)
· An issue allowing young players to join a faction temporarily has been addressed
· Faction titles will no longer display in Trammel
· Faction enemies will hue blue in Trammel
· Faction war horses will require rank 2 to ride
· Players flagged as aggressors to another player, or criminal for any reason, will not be able to use public moongates
· Sigils will not be stealable for 1 hour after a server starts, to avoid thieves stealing a sigil before anyone is online to defend it
· Issues involving the rules of moving around with sigils have been addressed - meaning the rules governing what you can do while carrying a sigil will work in all cases
· Faction warhorses will not be as deadly an offensive weapon in combat
· Issues with silver for killing enemy monsters and players have been addressed
· Issues with faction traps not giving correct silver to trap placer have been addressed
· Issues with faction allied mobs not highlighting and giving silver in all cases have been addressed
· Corpses will now hue the correct color for looting - a corpse that is orange is lootable (meaning you did damage), while a corpse that is blue is not lootable (it will include enemies you didn't damage). Grey and red corpses are lootable
· Problems with transferring killpoints and karma have been fixed
· A problem with faction robes has been fixed
· Players that are not in a faction will no longer be able to heal NPCs that are in a faction

http://update.uo.com/design_397.html

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