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Date Posted: 19:55:30 06/13/02 Thu
Author: Mithrandir
Subject: Good info
In reply to: Vlad the Impaler 's message, "Publish 16 - Some Important Warnings !!!" on 15:29:47 06/13/02 Thu

I'm still waiting with some dread for this patch. One of the new rules I do like is substituting anat/eval skill for wrestling.

>Just wanted to clue everyone in on some important
>change in the upcoming publish that will catch you off
>guard if you're not prepared.
>1.)Teleportation spell has been revamped for monsters.
> Vic touched on this previously when he mentioned that
>water elementals will teleport onto the deck of your
>ship to attack you. Another important thing to keep
>in mind is that any current 'safe spot' you might have
>will be ruined by these changes. Currently on the
>test shard monsters are teleporting directy on top of
>players (same resource square) so if you are standing
>in a one tile 'safe spot' i.e. Ophidian Ledges, Teth
>Keep Avenger/Balron doorway, Balron room in Hyloth and
>Illishner, the monster will teleport directly on top
>of you and whack you to DEATH ...
>
>2.)ANY spellcasting monster will automaticially start
>casting on you as soon as they target you and will no
>longer wait until attacked first.
>
>3.)New Armor stats: in case you're wondering, I
>wouldn't bother with the new armor types that are
>coming into play (barbed armor ect). I personally
>recommend a gm suit of Valorite Ringmail as it yeilds
>45ar with only 6 dex loss - (a suit of fortification
>is only 46ar folks) (Barbed bone armor yeilds 48 ar
>with 13 dex loss)
>GM suit of Valorite yeilds 64ar (Invun armor yeilds 65)
>Dragon Scale armor yeilds one more point then a suit
>of Iron Plate and takes same dex loss .. getting the
>point ???
>
>4.) Dungeons and no recall/gate. We all are more
>dependant on recall and gate much more then you can
>imagine, so when you hit a dungeon in Fel now make
>sure to stock heavily on any resouce that you use,
>(regs/potions/arrows/bandages .. ect) No need to
>worry because if you die ALL items expect gold and
>gems will STAY IN YOUR PACK and you'll have them when
>ressed. A great point if you're the type who searches
>for uber weapons (Khaldun puzzle chests (regs &
>t-maps), tentacles of harrower (invun armor pcs and
>vanq weapons)also keep in mind that if you have a dire
>need to return to town quickly all you have to do is
>die. Sounds stupid but keep in mind this scenario ..
>my weak ass PvM/PvP t-hunter enters Khaldun, pops a
>few puzzle chests collects the regs and t-maps, makes
>a trip to the tentacle, collects a vanq weapon and
>when I need to jet back to town I just take an easily
>acquired dirt nap and *poof* I'm back in town with all
>the regs, t-maps, and uber weapons that I collected!
>
>I'm still testing stuff on the test shard #2 and have
>a small tower and guild stone available to anyone who
>wants to log in there and check stuff out. I've had
>some great PvP practice sessions there including some
>massive gankfests in Fel as there are no consequences
>for your actions on test .. almost like Trammel with
>Fel rules :) hahahahaha !
>
>Give me a shout on icq # 17211783 if you are
>interested.
>
> Be safe ... *knowledge is contagious*

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