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Date Posted: 17:39:06 06/14/02 Fri
Author: Lily
Subject: WOOHOOO! Well said indeed and sadly true
In reply to: Vlad the Impaler 's message, "A rant of mine entitled "We brought it on Ourselves"" on 22:44:22 06/13/02 Thu

>We brought it on ourselves ..
>
>I read the post recently in which the author whined
>and blamed everything on the developers for ruining
>the Felucia facet. It was amusing to say the least.
>Although he did have a few good points I couldn’t help
>but become a bit outraged as he continually trashed
>the developers with continual blame for everything
>from Trammel’s conception to the complete ruin of
>Felucia, a facet that he himself claims to neither
>live or play much.
>What he failed to understand is the reasoning behind
>UO:R, Trammel and the complete and udder destruction
>of my beloved homelands, namely Felucia. The
>developers didn’t ‘wake up’ one day and decide that
>Felucia was perfect the way it was, UO was bringing in
>mega bucks for the company and “Hey, lets fuck that up
>and ruin everything because we’re bored.” No, what
>they did was respond to the public outcry of the
>unfairness of being harassed, pk’d, and exploited
>within the original game’s rules.
>If he had spent those early days in Felucia, he would
>understand the attempt by the game’s designers to
>create a world that was more friendly, more appealing
>to the mass public and of course create the ability to
>generate more profits for the company by reaching a
>new audience and keeping them a bit longer by offering
>them a world that was free from all this grief.
>When the game originated, there weren’t such things as
>skill locking, and skills decayed at such an alarming
>rate that it was hard for the average player to get a
>firm foothold in the land. You couldn’t make gold
>with a warrior, or bard as you can these days. Worker
>characters were a necessity in order to be able to
>afford the necessary supplies needed to adventurer as
>a mage, warrior, or any other class. Yes, power hour
>and the ‘make-last’ technique has ruined the worker
>class in my opinion as well, but let’s not simply
>blame the developers for ruining this. They simply
>failed to realize the potential misuse of the systems
>they put in place to attempt a fix for such issues.
>Yes, they destroyed Felucia, and it really, really
>sucks for me. All my homes are in Felucia. I sold
>my vendor house quite some time ago due to lack of
>traffic, and the inability to sell anything other then
>basic PvP related merchandise. My vast collection of
>rares, semi-rares, and highly valuable weapons and
>armor sat on the vendors for months with no offers.
>No one wants to buy these things in Felucia because
>thieves hiding nearby the vendor house could steal
>them. These items can be easily purchased in a
>Trammel vendor with no fear and no risk.
>Trammel is the direct result of the continual grief
>play-style of the past. Due to continual exploitation
>of every possible situation, rule, or play-style found
>there. Field spells were quickly found useless in
>Felucia due to the pk’s who used them to flag against
>the player and kill them, loot them, and then gloat
>over them with their childish attitudes of “I ownz
>youz newb.”
>He complained about the ‘push-through’ effect in
>Trammel that allows players to pass by others with no
>stamina loss, yet fails to realize it’s there because
>it was exploited in Felucia for years by gangs of
>grief players who used it to trap players in areas
>where those ‘stupid monster AI” could easily kill
>them. Or trap them to better make them thief bait. I
>can remember a time when gangs of thieves held me at
>bay in the bone magi room by surrounding me constantly
>while they picked my pack clean.
>I remember the early days of duping, which caused most
>of my friends to leave the game completely, as it gave
>us no chance to compete with such an immense influx of
>unlimited possessions, supplies, and yes the complete
>destruction of any possible chance of finding a place
>for a house when you could finally afford one.
>So you can complain all you want about Trammel’s
>existence and the continual efforts of the development
>team to fix the issues they missed during conception
>stages of the game, new materials, and recent patches.
> Just keep in mind that Trammel exists because we made
>it into reality through the continual exploitation of
>our world given to us by these developers.
>I for one, applaud the efforts of the developer’s for
>with all their mistakes, lack of foresight and
>ignorance of the complete lack of morals of a lot of
>their customer base they have still presented me with
>a game that I have played and mostly enjoyed over the
>past 5 years. I had no idea what I was getting myself
>into the first time I logged into Ultima Online, for
>if I did, I might not have started. I never dreamed
>that I would play this game for so long and still find
>it fun, at times exhilarating, and yes, at times very,
>very frustrating.
> Lets put the blame where it belongs .. On US for
>making Trammel a necessity to OSI to continue to make
>profits and keep players returning to this world and
>their accounts active. For after all, they do run a
>business and profits keep them in that business. When
>the Korean shard closed recently, it gave some of us a
>slap in the face that this world is in reality only a
>game, one that will disappear completely should that
>company fail to continue to realize those profit
>margins due to their inability to adjust to the ever
>changing needs of their customers. No, they’re not
>perfect, yet neither are they the mindless ignorant
>persona that Hennarr embellishes them with. They are
>simply trying to react to the continual mis-use of
>their rules and TOS. Yes, they tried to make a gold
>sink to help the economy, and how did WE answer them?
>Lord Anon’s hair style program which allowed young
>characters to go directly from the inn they were
>‘born’ in to the hairstylist and adorn themselves with
>something which was supposed to be put in place to
>assist the sagging economy of the realm.
>Wake up and face the music my friends, you can
>complain all you want, but the continued exploitation
>of our realm is leading directly to the changes we now
>all face. Indeed we are all paying the price for the
>few that exploit, grief-play and continue to look for
>these loopholes in the rules to give ourselves an
>unfair advantage in the game. Not because we’re
>‘power gamers’ but because we’re lazy, and lack the
>morals to play the game within the TOS and rules.

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Replies:

  • well i still will say its the newbies who lives in tram fault -- Lo W ang, 11:28:50 06/18/02 Tue
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