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Skill training guide post pub 16
*Alchemy - Same as before takes longer though.
*Animal lore - Same as before, vet lock trick. Works to 120.
*Animal taming - Find a what to tame guide and 8x8 it. Bulls in del are great for 8x8ing. (I mean 8x8 on land!) Still a bitch to GM, but highly posible, also with higher than 100 taming fire steeds works rather well or so some trammy tamer told me.
*Arms lore - Get about 500 or more daggers and line em up. Get a easy uo script and macro overnight till GM. Easy to get to 80, bitch to GM.
*Blacksmithing - Buy lots of ingots and make things you dont fail. When you can, make plate gorgets. Someone macroed making plate gorgets then selling them. After he added up his ingot cost and total money made, once he hit gm smithing he made 400k. He got his iron from faction vendors
*Bowcraft - Im sure that bug in public would help, too bad I dont know it. Buy it to 30, Bows till 60, crossbows till 90, heavy x-bows till GM. Will take a while and a lot of wood. I would sell your bows as you will most likely profit a couple 100K's when you GM.
*Cartography - Hardest scroll you make often. Not a very hard skill, just macro it then sell your maps back. When I got to 99.5 I made over 200k in profit.
*Detecting hidden - Just macro at a fel gate hidden and hope someone doesnt gank you. If you still can, last target with dectect goes a long way, so be of screen when you do it.
*Discord - Just use it when you provoke, it will GM after some time hopfully. I havent messed with this skill at all.
*Fishing - just macro 8x8 overnight. As Fishing rods break now (or so I think) you may need a modifyed UOA macro or easyuo macro.
*Hiding - Macro on a ship 8x8 overnight for a while.
Easy to get to 80, bitch to gm. Some say armour helps, others say it doesnt matter.
*Inscribe - Buy it to 30, do fireball scrolls till 45, then do recalls to 60, then any 5th till 70, then do ebolt till 85, then FS till 95, then any 8th till GM. I would say do what ever 8th you use more, personaly I would use EQ cause you can pass out EQ scrolls and PWN tons of people at the same time.
*Item id - Same as Arms lore
*Lockpicking - Ouch, you need to find carps and tinkers that are about your level in lockpicking. If you wanta make a lock picker, make a carp/tinker at the same time as well, will help out a ton.
*Lumberjacking - Same as before, get a easyUO script that arms hatchets when one breaks and heals a person with full plate, a wand if they have no macing, or a dagger if they do.
Hit on em till your gm. (OR get tecmo's del tree chopper script and chop trees all day and night. Not only can you sell the logs, you get GM jacking. Just do a search on the boards for Tecmos del tree chopper.)
*Med - Same as before, use recall scroll on dead ship key and 8x8 it macroing overnight.
*Mining - Buy ore from faction vendors and make ingots. Smelt the ore one at a time. This helps to get you high enough to go mine the type of ore you need to smelt to gain. I did this back in the day, got to 92ish mining before I even picked up a shovle and got GM smithing off the ingots THEN had ingots left over.
*Music - Macro overnight with UOA use item type and 8x8 it. You'll need lots of instraments now. Hope you got a carp friend.
*Parry - Same as before, use blade sprits and have someone heal you. It will NOT be as fast as it was in ph, but it is still the best way.
*Peacemake - Not a bard so I havent messed with it. Someone said you have to 8x8 it usng th area affect. I wouldnt know.
*Poisoning - Ouch, get those 500 daggers and lots of poison
buy it to 30, lesser till 55, normals till 80, greaters till 95, DP to GM. Will cost even more than before!
*Provoke - Just do it on things that are your level. Kinda hard but you can own the earth elley spawn at shame after a while. Again I dont mess with the bard skills.
*Remove trap - I have no idea. Kinda usless skill if ya ask me
*Snooping. Get a bag within a bag within a bag...ect. Give it to a friend or put it on a packhorse then release it. Snoop till gm, get more bags when your done with that set.
*Sprit speak - Just macro it 8x8 overnight(With necromancy comming up this may be a requirement!!!!!!!)
*Stealth - Macro it overnight 8x8. easyUO script would help
*Tailoring - Same as before, buy to 30, skirts till you can make cloaks, cloaks till robes, robes till oil cloth, oil cloth till 99.6, then studded leather. *NOTE* Bone armour may make it easyer to GM, I gmed before publish 16.
*Tinkering - Buy keys and copy them till you can make lockpicks, then make lockpicks till you can make alchy stands. Then alchy stands to gm. Lest expensive way to GM it but also longer. The lockpicks help if your making a lockpicker and if not you can always sell em.
*Vet - Get a fenzied ostard and a polar bear. Heal the bear only and 8x8 it. Reason for ostad and bear is cause the ostard will never need healing. Easy to get to 80, bitch to GM.
*ALL MEELE SKILLS INCLUDING ARCHERY AND WRESTLING
Fight things YOUR LEVEL of skill. Bulls are great at 30 till about 75, then earth elleys to GM. Its slower than piss now but its the best way. I am killing earth elleys as we speak right now. (Also maybe Bone Knights will be the place to GM again, I hope not, because the fuck nuts in trammel always fuck up the spawn by standing in the spawn room.)
*Anatomy - Get a ship and a horse, get off the horse on the shop and tell it to kill you. go slow forward and heal yourself. Once you gain .1 anatomy, stop, lock healing and stay in that one spot. You will gain anatomy every time. If you start to no gain, move 8 spaces forward or backwards. Rinse and repeat.
(Yes this works, I did it yesterday to GM)
*Eval int - The EQ scroll will STILL work as someone pointed out, so use it. Only if you have low magery though. If you have magery above 50, then go with the recall scroll and dead ship key and macro 8x8 overnight.
*Magery - Buy it to 30, fireball to 45, some 4th level till 55, id do para till 70, ebolt till 85, FS till 95, EQ to gm. Will take a bit longer but its still not that hard if you 8x8 it, just harder to get that first gain and runs are not as great as they used to be.
*Resistance - ALRIGHT ITS CONFIRMED! YOU CAN 8x8!!!!@!$#@!!!!!
At 50 resistance go slow forward and macro fireballing yourself. Then 8x8 it, buy to 30, fire field to 50, fireball till 65, ligting bolt FOR EVER till 90-98, then FS to GM. Sounds costly but its the best way I found.
ALSO chem on the boards here said that you can harm yourself till 82.3. If this is true you could 8x8 harm after you do fire fields. This would cut down on time by a lot cause harm is only 6 mana I do belive. Although fireball may be cheaper, just depends on where you get your regs. faction vendors BP = 4, shade + silk = 4. Trammel vendors = 5 per bp, 6 per shade + silk.
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