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Subject: start strats.....


Author:
Dean
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Date Posted: 00:36:42 07/25/01 Wed

damn...there is ALOT of possibilities...here's the ones I found to work...

orc/dwarf attacker
1. release all soldiers and set draft to 80% (don't worry you'll never get there)
2. double time 33 mills
3. as soon as mills come in double time 84 armories and 13 mines
4. login and explore as you like....by the 24 th of the month you should have explored 75 acres...stop exploring now
5. as the land comes in make banks
6. wait till 24 hrs before protection ends the train all elites at 110% util for arms (if you followed this you should have it...if you're off by a percent or two that's fine)
7. log in as often as you can to train elites....
8. try and set something up with an Elf to buy a spell or two for some soldiers...if you can then keep draft at 80%...if you don't want to explore anymore and you can't find someone to sell soldiers to then dop the draft back to 25-30%....
9. train thieves as you think is neccessary as well...shouldn't need more than 100 at most....
With this strat I left protection with 100 thieves and around 850 elites....the more you login the better you will do....also can have baracks instead of banks/mines if you wish....
at 1K acres aim for around 30% arms, 20% homes, 4% stables and farms and guilds, the rest is banks/towers/mines as you see fit....after a sci pump I'd use schools instead of towers/banks/mines...


Helper Elf (helping others)
it would be nice if 1 elf could spend they're time in protection to help others....then they could be paid with soldiers/cash when protection ends....
1. same as above ecept set draft to 0%...set it to 20% about 10-12 hours later
2. double time 50 towers and single time 40 guilds and 30 armories
3. as soon as the guilds come in cast Love and Peace on all the attackers
4. cast love and peace on yourself and paradise whenever you have spare runes
5. explore around 30 acres (as much as you can)
6. login 12 hrs later (36 hrs in) and cast a bunch of paradises...with the land being explored as well you should have ~35 acres...double build all armories..
7. 24 hrs before protection ends build all elf lords...maybe a few thieves but not too many...
8. paradise whenever the oppurtunity arises...try and keep 30% armories and put some into farms as well...
9. you should leave protection around 280 or so acres with 600 Elf lords...not great but it'll get you by for the first day or so....
10. receive soldiers/cash from attackers for spell...explore and train elf lords

at 1K acres aim for around 30% arms, 30% homes, 4% farms, 16% guilds, 5-7% towers, the rest is banks....after a sci pump I'd use schools instead of arms/banks...


thief mages
1, 2, 3 same as attacker only make double time 20 towers with mills and build 25 guilds in place of mines and some arms...
4 cast love an peace ASAP
5. explore 75 acres at 24 hr mark
6. cast Tog/paradise when possible
7. login at 36 hr mark and build enough arms to have 30% at 48 hr mark, build the rest banks
8. at 48 hr mark train all elites
9. train elites as much as you can...explore if you have too many soldiers...but make sure to leave protection with at least 600 elites...

at 1K acres...same as helper elf...

These are a bit vague....but it's hard to tailor something to each person and I don't know how often everyone will login...if you have question please ICQ me...

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