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Date Posted: 15:14:29 10/09/01 Tue
Author: norahs2000
Subject: What i did with in last map

My apologies first for double posting the same message twice on the Gates of Hades thread.

Here's wht i did for the that map

Episode 1
Year 2500-2499
75 huts
Palace and tax collector (set on VERY HIGH)
Wages at Very High.
6 x 8 tile grape vine; 3 growers lodge
3 carding shed
6 wheat farms; 5 urchin quays
5 masonries, 2 timbermills
4 foundries (near the immigrant entry point)

Lured the minataur to the island. Mike's technic of luring him to the southern plain works better and faster :)

Year 2498
Wage set to Normal
Tax at High
Start construction of Hades Sanctuary (in the central plain) with 4 artisans
Added 2 more masonries
3 sculpture studios, 4 armories
Start trade with Taras; requested olives for elite housing requirements

Year 2497
Evolved all housing to Homesteads. (now i know you don't need all cultures in housing blocks with a stadium in the city :))
Added 7 wheat farms
Started building Elite houses in an 'L' shape; 'hugging' Hades Sanctuary north-north west with a Tax collector right in front of it and stretching down south with Stadium near the lake.
2 horse ranches (one at each end of the elite housing area)

Year 2496
population = 3618; Dr = 13199
Finish construction of Hades sanctuary
Tax set at VERY HIGH, wages normal
Start construction of Athena and Aphrodites sanctuary (northeast)
Added a new housing block south east (28 huts)

Year 2495
Added 8 fisheries and 6 urchin quays (south); and another 8 wheat farms (feeding approx. 9900)
Evolve all housing to townhouse
Wage shuffles between normal and low; according to sentiments in the city
Athena Sanc. complete
2 more carding shed
Dr - 37474, Population - 4289

Year 2494
Population - 5564; Dr - 76117
Aphrodites' sanctuary complete
15 Estates
deleted Armories.

From Year 2493 to the end, nothing built.
start collecting Dr. in tax, requests and trade as early as possible in the game.
artisans and 5 triremes to soak up unemployment.

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