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Date Posted: 07:36:03 01/09/01 Tue
Author: Michel
Subject: Re: Draw in bitmap - 256 color palette
In reply to: Poul Halgaard 's message, "Re: Draw in bitmap - 256 color palette" on 16:47:53 01/08/01 Mon

Hi Poul,

At the moment I don't plan to add a function that copies to a TBitmap in 8bit. You can copy to a TBitmapGraphic in 8bits. Using a memory stream will be quite lightweight, just saving to a stream and loading in TBitmap. An even faster approach would be to create the TBitmap with pf8bit, and then copy the scan lines from TBitmapGraphic to TBitmap using the ScanLine properties of both objects.

Best regards,


>It's only in 8bit mode I can't get it to work with the
>draw function. In more than 8 bit, the resulting
>bitmap is ok when saved.
>Do you know how fast it would be executing if a
>tmemorystream is used? If it's relatively fast then
>this sounds as the way to do it? Like less than 25%
>overhead. Would you include a function like this in
>the lib - e.g. AssignTo(also a 8 bit bitmap)?
>(exception if source is not 8 bit)

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