| Subject: Answers for your questions! |
Author:
Jason
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Date Posted: 13:08:32 07/13/02 Sat
In reply to:
Lee
's message, "I figured it would take a couple of months before things really get into the swing of things" on 14:23:41 07/11/02 Thu
>I'd be interested to know how things go as well. What
>things work?
The biggest problem that still remains with DMing a game is that the DM client is remarkably unstable - but it has been fixed on their side, and will be fixed with the next patch. We hope. ;)
>How "prepared" do DM's need to be before
>the actual game session?
It's hard to say. I think the DM needs to know the module's he's running pretty well in order to do a decent job DMing it. I think the approach we're taking with Faalor (build a big world, then add plot and characters) is better than trying to do a different module for each adventure, because then you're stuck with whatever areas you had written for that campaign. The disavantage of that approach is that it takes a lot longer for anything to start up :)
>How well can one RP in the
>game?
Pretty well, we've played through a few modules in a pseudo-RP fashion. There are built in emotes (that could even be hotkeyed) and personally I love the ability to quickly draw/sheath one's sword and remove/put on one's helm. I think small things like that really add to the atmosphere. All in all, it doesn't work against you when it comes to roleplaying, and helps out in a few ways.
?How stable connection can be/is? I know
>there's a lot of constraints to NWN, but how difficult
>is it to ignore, for example, the was clothing is
>handled, robes, capes and headgear in particular?
>What rule-set seems to work the best for y'all? Etc.,
>etc., ad. nauseum . . .
The connections can be pretty stable, we've run a game for a few hours before. The big trouble is trying to get the DM client to not-crash, but that should be fixed soon. I don't feel terribly constrained by NWN, no more than I did by some things in UO ("Look! Everything's perfect! Oh, please PRETEND I'm an Elf.") They're both restrictive in different ways. Not sure what you mean by ruleset though ;)
>
>I heard that a couple of folks were making their own
>mods. And I'm anxious to see how Eve's campaign goes
>as well.
>
>Unfortunately, I'm stuck being a voy-er *grins*. So,
>let me in on the details please!
Yeah, I'm working on a module that's actually generated some interest, meaning I need to actually finish it :P Blah. Heheh. It's just a single player thing though, I can't guarantee it will work well in multiplayer. Not sure what others are working on, I heard Floria and Carn are working on a module but I'm not sure what it's about.
Hope that helps some :P
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