VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Login ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1[2]3 ]
Subject: Yesterday's multiplayer game & some additional thoughts


Author:
Youri
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: 06:50:13 07/21/02 Sun

Well, we started at around 4 pm est and we played for about 6 hours in total over three modules. None of the modules were completed. The first wasn't completed because some of us brutally slew two plot-important statues, so we couldn't continue :p
The second campaign caused the server to go down because of the HUGE citymap. It took my computer over a minute and a half to load or unload the citymap, and when I finally unloaded it the server had gone down.
The third module was one filled with traps, and eventually we all died and ended up in a little Area full of lava and a sign that said something along the lines of "Welcome to Hell, Pop. 7,384,495,302,172". We ended up whacking the sign for about 15 minutes out of boredom :p

Despite the misfortunes of our adventuring parties, it was a lot of fun. Especially the part where our Halfling (hah!) Rogue got into trouble -every single time- by stepping onto traps that teleported you to some other place was funny.


The beginnings of modules were rather awkward though, since we basically didn't know a thing about the module's start and we sometimes had a little 'difficulty' in finding a reason for our characters to adventure together.
Perhaps we should set up some kind of 'database' of characters, and each time we play together we all use the same character? That way we'd have a basis of knowing eachother. It would basically be a bunch of multiplayer games with some Campaign elements.
Doing so would also open up new interesting oppurtunities, like creating a Portrait pack, so everybody can use their custom portraits.

Anyhow, I had fun. Now I'm off designing a new outfit for my characters. It sucked to have two near-identical characters running around. Especially if both were mages of some sort!

[ Next Thread | Previous Thread | Next Message | Previous Message ]


[ Contact Forum Admin ]


Forum timezone: GMT-8
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.