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Subject: Re: Now that you've gotten a taste of life in Faalor 3 . . .


Author:
Balaern
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Date Posted: 17:00:36 06/08/04 Tue
In reply to: Arwin 's message, "Re: Now that you've gotten a taste of life in Faalor 3 . . ." on 13:44:22 06/08/04 Tue

>I liked the session a lot! The dungeon was easy, but
>some areas were okay. I mean, we did loose Nel at one
>point, but now that we're more used to the campaign
>we'll be more careful I guess.

This session coming up, I can almost guarentee someone's gonna die, unless you y'all use your heads, which means someone's gonna die. hehe

I'd rather things be too easy, than too hard mainly on account of the way I'm handling resting.

>The party thing.. well.. I'd rather stick to the old
>style we used in the past I think. I can't give you a
>proper reason, though. It just 'feels' more realistic.
>But I don't feel strongly about either really.

You mean, one party automaticly formed?

>The non-resting was cool, though when we go on longer
>dungeon crawls with more opponents, consider throwing
>in another rest area. This session we were only able
>to rest at the beginning and ending of the session,
>and nowhere in between. Personally I was all out of
>spells at the end of the session, I managed to spread
>my spells out pretty well, but if there are more
>fighting encounters and stronger ones, I imagine I'll
>run out of spells pretty quick. For me personally
>that's not THAT bad, but I imagine for healing clerics
>like Carn or mages like Nel that's going to suck.

hehe
well, I'm thinking people had better get used to the idea of not having spells then or learn to use a missle weapon! I my day . . . *grins* Wizards and clerics had to use darts or slings in order to make themselves useful when the used up all their spells. Kids today are just spoiled!!!

Besides, if you guys feel like you're running low, it will be the group's decision to turn around and rest or press on.

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*coughcooperationcough*. (NT)Balaern17:02:29 06/08/04 Tue


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