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Subject: Re: haks


Author:
Bala
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Date Posted: 11:55:30 05/24/05 Tue
In reply to: dracharla 's message, "haks" on 11:38:24 05/24/05 Tue

Here's what's required for the campaign:

http://www.leejballard.net/faalor/req.htm

I haven't created the areas with the dwarven halls yet, they'll show up later in the campaign so dl'ed that one last. I don't have any custom portraits yet, so don't worry about that either.

If you have custom items you wanted to have in game, here's what you do:

Start with the item wizard (if you modify an existing item, it may cause some troubles) and create the item there. Save your item to the most logical location and please make sure it has a unique name so that I can find the thing. Once it is created, export all the items into an .erf file. Then send me the .erf. Make sure you tell me exactly what you've sent, name of item and saved location. I have a ton of custom stuff already, and it's pretty easy for stuff I didn't make to get burried as you can imagine.

You don't have to mess with Haks at all when you are creating custom items. They just get imported into the module. I'll need any custom items by thursday night at the very latest for me to get them into the module by friday.

As an aside, you will get a chance to buy your custom items with your starting gold or I will put them in the mod as "treasure". Either way, you'll have to earn them/buy them. So, make sure they don't have any magic properties to them to keep them out of your character's financial grasp. >;-)

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