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Date Posted: 06:48:01 08/01/00 Tue
Author: GM Tiamut
Subject: New Class System

Ok, this is a short explaination of how the new class system works. When I get the time I will post a more in depth explaintion of the class system and the specifics for each class.

But for a quick over view:

Each class has 4 skill groups. (Primary, Secondary, Penalty, Denied). Also each character gets to choose a specialty skill.

Specialty Skill rises 40% faster
Primary Skills rise 20% faster
Secondary Skills rise at normal rate
Penalty Skills rise 75% slower
Denied skills cannot rise above 0

Concerning Attributes(Str,Dex,Int)

Each class has a Primary attribute. The other two attributes cannot exceed that primary attribute. If during character creation you assign attributes higher than your primary then they will be lowered to below your primary. For example:
A mage's primary attribute would be Int

If you assign Str=45 Dex=10 Int=10 at creation then choose mage as your class you will start play with Str=9 Dex=10 Int=10.

So becareful when you choose you attributes.

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