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Date Posted: 06:36:59 11/11/04 Thu
Author: Alan Yngve
Subject: Re: More Questions - Walls (was DM and SW ranges)
In reply to: Gethyn 's message, "Re: More Questions - Walls (was DM and SW ranges)" on 05:47:04 11/11/04 Thu

>Thanks for that - sounds like my SL isntincts are on
>target so far then... :)
>
>Like a lot of people I guess, I haven't played this
>game for (gulp) over 20 years now.

Yes, many of us have gone through the re-learning process.
Game is as fun as it was when we were youngsters ... and
the re-learning process seems to be enjoyable, as well. :-)

>Had a couple of goes at Alpha0 and Alpha1 last night with
>a friend of mine and had a great time.

Sounds good. Those "good times" are the main idea,
afterall!

>Walls are a still little confusing for me, tho.
>
>Does a wall give the +2 cover to the target, even if
>the wall is only along the edge of the *firer's* hex
>(2E5 into 2G4, say)?
>
>I *think* the rules read as if that's the case, but it
>feels wrong to me, somehow.

Your feelings are correct.

Firing from 2E5 to 2G4 has no wall modifier. Firing from
2G4 to 2E5 gets the wall modifier.

The wall +2 DRM (+1 for hedges) is only applied if the wall
is part of the TARGET's hex. The problem for all of us
starts when this rule is introduced in SL Scenario #1
(Guards Counterattack) but not used until Scenario #4.

Importnat rules reference is 11.53 and important clause
is "hex formed by that hexside" ... awkwardly written but
relatively clear when studied.

-- Alan

PS. Glad to hear that you enjoyed Alpha-0 and Alpha-1.
Thanks!

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