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Date Posted: 19:38:38 03/06/05 Sun
Author: Doughboy
Subject: Re: SL vs ASL
In reply to: Junius Stone 's message, "SL vs ASL" on 14:34:21 02/27/05 Sun

I have been playing SL/ASL since the 1978 and to be fair I was really hooked with the whole system from the start. Part of it had to do with me really getting into that Sam Peckinpah film Cross of Iron. I basically brought every module and releases from official sources. The transition from GI to ASL was not really too bad as by the time I reached the GI rules the ruleset was everywhere and I needed a consolidated ruleset. Hence ASL did this and more by organizing everything in a logical manner. Now, the only issue I would have with the system for the last 5 years is the inability for newcomers to get into the system smoothly. Before Avalon Hill folded I often recommended that they try SL first and then make the transition to ASL focusing on the first four chapters only. Avalon Hill tried to ease this a bit with their training chapter as well as Jim Stahler's Programmed approach to ASL (found on the MMP site). But, these were not really all that great for newcommers. Finally MMP came to their senses and developed a intro kit that focuses on the ASL basics otherwise known as ASLSK. From what I gather, it has been an amazing success and actually drew back alot of the former ASL players who given up on the system as well as drawing an army of people newly into it. While I don't personally need it, it is handy to have as a useful tool to train newcommers into the game system be they former SL, ASL or new people.>I really wanted a good WW2 tactical level game that
>offered detail, and lots of armor action. I wanted a
>good player pool which ensured opponents. And I
>wanted a game that could accomodate the rest of my
>gaming hobbies, my other hobbies/interests and my life.
>
>It came down to SL vs ASL. And SL won. It seemed the
>optimum solution, all things considered.
>
>Now, who else here has made the decision, what did
>they choose and why?

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