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Subject: The act of taking prisoners (from NW site) Read and Learn


Author:
Seth Dusk
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Date Posted: 02:23:23 05/13/02 Mon

As I indicated in the beginning, this is a Role Playing event. One week prior to the start, all the alliances must be known. Also, once a player places his/her char on the guild warstone, that player must remain on the stone and in character for the duration of the scenario. Special permission may be given by the GM. People who drop off their stones without permission will be deemed to be out of the scenario and not let back in.

As for PvP the TOW will be observed, so please if you are unfamiliar with them, read up. Ignorance of the TOW, during play, will not be an excuse. Mistakes are certainly possible, but that’s different. To make things more interesting here are some modifications to TOW, for this scenario only.

Hostage taking: This as you will see, will be an important activity during the six weeks of the scenario. How does this work? Well, guilds can form raiding parties to go out and capture opponents, interrogate them and hold them for ransom. (max allowable is 5K) Each successful hostage event will give that guild 1 Rez point to be used in the following frame. More about that later. How do you take or become a hostage? To take a hostage you must have at least 2:1 numerical superiority over the one you are trying to snatch. You must say “You are now a prisoner of –(name of guild)- drop your weapons” You have two choices, actually three. Comply, Run, or Fight. If you comply your weapons will be taken and returned to you after you are released. If you run, you may escape, but if they catch you a second time, you must surrender. If you choose to fight and win, no problem. If you choose to fight and die, your belongings are confiscated for the duration of the scenario. So choose wisely. The captors will the take you to their prison. It must be a safe place. You must log out in the prison and remain there until freed.

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