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Date Posted: 11:02:51 02/19/02 Tue
Author: Mike Galaxy
Subject: English: Tradefreighters/ changing prices for ships and factorys
In reply to: Mike Galaxy 's message, "Handelsfrachter / angepasste Schiffs- und Fabrikpreise" on 07:41:14 02/19/02 Tue

first: sorry for my bad english, here comes the "translation"

for what if feel bad in the Original-Exe, is that freight-capacities are to low in my opinion
what about a "super-freighter" (low starting freight space, but therefore a highend maximum of space-upgrades, between 6.000 and 10.000 units)
it would be allright to pay a lot of money for upgrading

a small but handy and fast freighter wouldn't be bad either
(the upgrades should be expensive, too)

about factories:
they are too cheap in the org. exe
(have I mentioned the great advantage of having money that works automatically for you, no remote trading, just killing pirats and Xenons, that's fun!)
Especially the solar-power-plants with the SKW-5-credits-patch should be more expensive than they are in the org exe.

capacity of factories should be higher (cause it's not practically to have upgrades for the factories as you have it for ships)

the idea of an own trading-station sounds great to me,
of course you should pay a high amount of money for it


lust but not least. pirate-freighters should be have more possibilities of upgrade-stuff

this was it (and again sorry for my bad english, but translation-machines would perhaps produce nothing better

MiG

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