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The story begins in a land of magic, wonder, and peril; a land of humanity and of the wild. It was divided into three regions during a time that no one remembers now. The only thing that the inhabitants retain, in fragments of bitter memories, is war and the preparation for it. Azcaran, the humans; Lumanati, creatures of the wild; and Winathun, home of extraordinary or mythological creatures; all three states clashed to generate a nationalistic and racist feud that would last for centuries. Generation after generation, peace was bred out of the beings who lived here; they soon forgot what the absence of blood and loss was like. "Peacetime" became a rumor. The land itself, the three regions referred to under one term, was known simply as the void. Come to a divided world, torn between powers; the Humans, the Wild, and the Myths. After the first war, a new era has begun, and the Myths have taken control; will you help them, devote your existence to bringing another race to power, or live as an undecided neutral? Fight for your realm using your own unique abilities as you rise in rank, skill, and knowledge. Which realm will you choose? How much power will you acquire? You never know until you've tried. Sacrifice yourself and define your own existence- fall subject to the void. intermediate/advanced fantasy RPG; all species welcome; frames not required Requirements: DEFINITION; myths of the void V2.0 |
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