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Date Posted: 23:47:41 11/20/02 Wed
Author: Poofs Style of Kung Fu.
Subject: The Grand Arena
In reply to: Chiad the evil ref from hell! No I'll be nice! 's message, "Battle Thread" on 23:56:12 11/18/02 Mon

Setting: The Magical Pocket Dimension Thingy...

Atmosphere: 21%oxygen, 73%nitrogen, 6% other stuff. <= Earth's atmosphere.

Gravity: variable, just for fun, mainly 1, but pockets of
varying between .5 - 1.5. (note: in .5, you jump twices as high... in 1.5 you fall 75% faster.)

Weapondry: The Combatants imagination, ("Mass" Destruction weapons will be obsorbed by the arena. though "Mass" energies my be directed at a single opponent, or "friend")

Specators: As for spectators, yes, concession provided, food allowed, booze is a no-no... (no drunks in arena either... eject/ban rules apply here, good clean fun) Binoculars, Blankets, and Umbrellas NOT provided. (sorry)
No time limit for spectators, ask one of the temperal ushers if you with to leave. Arena entry portals always online.

Spectator entry: they may enter the arena at their own risk, and are subject to a 50% hp reduction upon setting foot on the arena floor. (required to pre-choose allegences, failure to do so is met with immediate ejection and bannishment from the plane.)

Obstructions: none... subject to alterations by combatants.

now the good stuff.
THE RULES:
rules of engagement: A Challange (honor granted to victor, but no loss for the LOSER...), or a dog-fight duel, first shot fired is the aggressor. (aggressor looses he/she is stripped of all honor for the duration of the tournement, a warning to watch your shots.)
NOTE: saving/rescuing/or just being a dumbass getting in the way. no honor if you get shot, that's your ass out there. meager reward if you save someone from a death blow.

NO KILLING! Though violent maiming encouraged (clerics on hand and at the ready.)

A knock down: If a knock down occurs and immediate 15 second break is awarded to the combatants. the one left standing may choose a new challenger, if he she does so, the knocked combatant may sit out until the next melee/salvo. If the knocked combatant chooses to keep playing, you must choose an unengaged opponent.

Out Numbering: If a combatant is outnumbered (MORE than 3:1) he/she may call for one of three given lifelines, the lifeline bonus is rolled on a d6 and dispatched by one of the clerics on stand-by.

1: Encumberment: the outnumbered combatant may choose "X" opponents, that opponent looses a turn :P ("X" cannot reduce the the outnumbe ratio to less than 3:1)
2: Shielding: just that. the outnumbered gains shielding at approximatly 800% his/her remaining health. once the shield is gone... regular damage ensues.
3-4: Time Stop: Outnumbered can make 1D6+1 attatcks for the price of one. Cleric temporarily stops time, allowing the outnumbered to make his attacks.
5: The "MoJo": outnumbered and any combatant within 2D4 meters gains "The MoJo", doubling his/her natural attacks for 60 seconds. Note: Any MoJo'd character, automatically counters naturally, not affecting their attack prowness.
6: "Maimerson": Maimerson was a galant pit fighter. thus this options summons him to your aid. Maimerson maims ALL combatants persuing the outnumbered character. (watch yourselves out there.)

I'm done... to tired to go on.
if i missed anything let me know.
~~Poofs

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