| Subject: Re: The Post TDS made for Capn Hayes and Warspite |
Author:
capn hayes
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Date Posted: 14:01:58 10/26/02 Sat
Author Host/IP: NoHost/207.14.48.2 In reply to:
Warspite
's message, "Re: The Post TDS made for Capn Hayes and Warspite" on 17:03:02 10/25/02 Fri
>Here is my response to Capn Hayes first post.
>
>>Well I would use my forces to try and break their
>>lines with speed and agility, those are my best
>>assets.
>
>True, but since we are well within the solar system,
>your use of warp will be limited. The Imperial force
>is starting off just 250,000 miles from Earth. That's
>a pretty short distance to cover for either side, and
>should be reasonably quick, even on STL drive. It
>might be possible to calculate a short micro jump as
>well, if the Imperial fleet is given enough time, and
>that could bring the Imperial fleet to Earth orbit.
>
>>Using phasers as point defense weapons against
>>fighters I couldn't out run and staying outside
>>weapons range of the Imperial ships (300,000 km).
>
>Going to be difficult, unless you conceed Earth orbit
>to me, and that will cost you cities. I'll start off
>just outside your 300,000km range, and will be moving
>rapidly inwards. I'll use my fighters as a screening
>force, and send the bombers to attack the colonies on
>the moon. Will you sacrifice them? There are 50
>million people there. (I love being the bad guy)
>
>>Using Quantum and photo torpedoes and lunar ranges to
>>blast their screening cruisers to bits.
>
>The mix of ships you have is not best for this.
>Ideally you would want Akiras or war Nebulas, since
>they have the most torpedo tubes. Galaxys, Sovereigns
>and Prometheous classes arn't bad, but I wonder if you
>have the tubes needed to stop me before I get to Earth
>orbit and start nuking cities.
>
>> once I
>>finished of their smaller ships that would most likely
>>be blocking incoming fire for the Destroyers I would
>>concentrate torpedo salvos on the big boys. They would
>>have to be in a stationary position to carry out a
>>BDZ.
>
>Why do I have to be stationary. I'll just use one
>broadside against your ships, and the other against
>the planet. Every minute the battle lasts, you will
>loose a couple of cities.
>
>>Just keep outside the range of those big guns and
>>pound'em with Quantum torpedoes using my Defiants and
>>Intrepids as screening ships and Attack fighters to
>>intercept incoming imperial missiles as best I could.
>>If all else fails I unleash my shuttles!!! :)
>
>Ouch, hoisted by my own petard. All I can say against
>that is 'Shuttles against fighters? Huh!' :)))))))
>LOL!
>
>>I know
>>that their isn't much of a tactical plan but this is
>>short notice ans I'm tired. I would love to roleplay
>>this out and see what happens in d20 Star Wars rpg.
>>Doing it that way is fair because dice would determine
>>the outcome, and it would be fun.
>
>But coming up with the ground rules would be a
>nightmare. Could we agree on weapons yields or shield
>power for instance? :)
Using the D20 system I have already done that. As a matter of fact most of the polls that involve ship battles have been faught by myself and my rabid trekie buddies, with some interesting results. Although we don't use warp strafing or shuttles. :) I've been doing crossovers of my favorate Sci Fi universes for years. The Star Trek/Wars crossover was done back in 1999! I've been doing some fine tuning over the years to get it just right. Anyway I have found the rules fair and balanced. So do my rabid trekie players.
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