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Subject: Practice Server


Author:
Neut
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Date Posted: 13:54:26 08/15/02 Thu

The password for the server is "comp". The server is running the new version of spoonbots. If u find em 2 easy I can change the skill levels.

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Replies:
[> Subject: Re: Practice Server


Author:
sun
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Date Posted: 13:45:01 08/16/02 Fri

Well... i dunno about there skill or not. but they cheap. The RT doesn't pick up on them. And the medic bots are able to repair and shoot, making them really tough to kill unless you md them. Also, the sniper bots are the crappiest shooters in the game. I get ma'd by discs more than laser rifles. Also, repair their inventory stations when they auto spawn w/ armor. And why don't they chase me when i have the flag and am dancing around their base? Huh? HUH? Who the hell programmed these things? Huff, huff, huff. They aight though.

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[> [> Subject: Re: Practice Server


Author:
neut
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Date Posted: 16:31:09 08/16/02 Fri

Heh. Im still working on em a bit. Im gonna make em much harder. Retreat when they take damage, I will give the sniper bots better aim, and faster reaction times. But u completely missed the cheepest thing, they can shoot while flying in apcs n' stuff.

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[> [> [> Subject: Re: Practice Server


Author:
NeutralX2
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Date Posted: 16:48:23 08/16/02 Fri

Ok here is what I changed so far. I changed the overall skill of the bots. The "IQ" of the bots have been changed from 240 to 300. This increases the bots skills like targeting precision. Bots will "reconsider" their situation every 2 seconds now, not 5. Interval in sec between calls of the Movement code is now 1. Bots will retreat if damage exceeds 70%. And now only admins can add and remove bots. The bots are still "cheap" in some ways. For example they spawn in their armor class and with their weapons. They also never run out of ammo. If you want to help test them let me know.

On another note, I am going to be away for a week starting sat. (tomorrow)

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[> [> [> [> Subject: Re: Practice Server


Author:
Sun
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Date Posted: 07:10:06 08/17/02 Sat

Ok, so you won't get this message for a week, but i just think it's pretty amusing HOW the bots fly the planes. They defy all laws of gravity, which is ok. I don't care how accurate the bots are, in fact i think less accurate is more realistic, i just they think should be better at looking at the "big picture". They can duel fine, but can they cap or chase a flag? They don't need to do a dj super route or something, there are plenty of routes where u don't dj and it seems like it would easy to just load a waypoint algorithm for a capper bot and let em go. Also, can u send me the code? I wanna see what it allows u to do.

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[> [> [> [> [> Subject: Re: Practice Server


Author:
Neut
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Date Posted: 00:03:49 09/28/02 Sat

Oh never noticed this message. Yes they can cap & yes I can send you the code. Let me know nect time you see me on aim.

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