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Date Posted: 21:43:41 07/18/05 Mon
Author: Dio
Subject: My run down of the tourney maps

Poison, manly-terries.....Not a bad landscape job..but the units blow. This is a unit map, not a strategy map. I got my ars handed to me today by a guy called ascot. I have only played this twice..2nd time I 10 flagged a guy. Did a sneak with heron and a FG.

Krakatoa, light-CTF....Love it, love it, love it! This a NS map. I get max wights and melt 2 for puss. Max arcs and wars advance. 1 ghol (with no puss) scouts. I have had alot of success on this map..played it about 10 times.

Shuffle, dark-FR....We are familiar with this map..we had it last year. Max myrks. Fetch take out lock fireballs and locks nail archers. Fast and fun and worth alot of points.

Tamaerlin, light-captures....pethetic map really. The terrain has low cliffs, barely giving archers a good spot to defend well. Just a crappy map all around. Played once. Stygs, ghols and archers run this map. Fire and arrows don't affect stygs. Ghols for speed. Archers destoy warriors since the land is kinda open. hate this map for a tourney.

Caer, dark (NUT)-stamps.....we should know this map from last year as well. No unit trade gives us 20 pigs. I have seen several wins on this..some from direct rush mid and all pigs to 1 side with a strong force. Few units up ahead kill off any scouts..by then it is too late, we have our pigs in throught the side. Spids and souls make great scouts.

Either way...only 2 maps I really like and 3 of them I am comfortable with. Your thoughts?

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