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Date Posted: 16:39:54 06/24/05 Fri
Author: chazo
Subject: ok i just watched your trow game - plz read.
In reply to: Dio 's message, "Re: Strategy films (and who would like to captain)" on 12:28:02 06/24/05 Fri

ok- the trade was good, id get about the same.

whoever souls will sit a little before the water, keeping their trow from tempting to cross the bridge

*****soul on m2 COMPLETELY OWN TROW, TROW SHOULD NOT GO NEAR ANY SOUL. please remember this.********

the more agressive our souls are on their trow the better off we'll be. but only if it is safe

we should send 1 myrm south for a scout and one north to keep an eye out for wights. --> keeping souls safe

ok, as for bridging, as said in the film i dont like the way dio birdges much, no offense, from what iv seen, if fetch and duff are on the bridge together fetch end up cbing both the other team and your own units causing mega problems...if you fetch well this can be avoided though, but umm, you guys arents exactly trowers :) anyways i prefer to bring the duff up first leaving 2 fetch up close for backup, basically in a zerk pack near the bridge in dios film, 1 on each side, these will shoot off duds thrown and keep their souls back if they progress foward. i'm hoping i can convince one of you guys to trow so ican bridge as i know i will completely destroy anything they bring up..if i get stuck trowing ..well..it might not go as well

also try not to crowd the bridge with duffs, 4 duffs on the bridge at once-2 left 2 right (only 2 bridgers, not 4 different ones, this helps with bouncing). otherwise you'll have a chain reaction once one duff goes down, exploding everyone...not good.

this is only a 10 minute game so umm fetch...eventually as dio does i think we will need to bring fetch up to one side and have duff on the other. if the other team brings up fetch before us we will bring up ours.

towards the end they will rush. we will not. if they want the flag and we still have good time on the flag leave trow contesting, but DO NOT FIGHT. pull the melee to both sides of the bridge and wait. let the duff/fetch blow them to hell before you go on a suicide rush, the more dmg on the melee the better. as dio said only the trower should have trow nothing else(i like to give them at least 5 melee units incase). so keep the flag contested as best you can without dying, if you cant, melee will rush up, we should be fine if everything is playn well. oh yea..and the wights, if we still have them, they will obviously blow up their rush, then u can just rush in instead of waiting.

thats basically all there is to it i think...if any of you are decent at trowing PLEASE speak up :) all you need to do is keep the flag tagged and gaurd fetch on the bridge if they move in with trow (souls will be there helping you)
i know toaster is pretty decent at trow if i remember correctly, maybe you can do this? :)

oh yea and one last note: IF they rush, fully rush melee and trow, DO NOT ATTACK, pull back a bit to the duffs and fetch and let them blow them up, when they get closer back up more, fetch can blow up the duff as they get to them and destroy their whole army, never rush a rush, you will lose horribly.

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