| Subject: Re: First topic for discussion. |
Author:
Blackwind
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Date Posted: 18:35:41 01/15/02 Tue
In reply to:
Neocount
's message, "First topic for discussion." on 17:20:10 01/15/02 Tue
1. Diablo series.
To stick with the Diablo series only seems unwise. There will be no Diablo III or a MMORPG in Diablo setting for years to come (4-5 for sure), Diablo 1 (though still fun to play from time to time) is really old, and Diablo 2 in its current LoD 1.09 state gets boring too quickly. I'm not even talking about unbalanced monsters, ridiculous +400% damage +75 res all stuff, etc. As time goes by, less and less people will play those games. However, to keep supporting D1 and D2 is a good thing.
2. Starcraft/Brood War, Warcraft III in the near future (it's in beta now). Why? Because they are Battle.net based, free to play, and lots of people in Camelot (nearly everyone) plays or played them.
3. Possible support of Ultima Online. I know that at least 3 or 4 members play or played it in the past, including me.
Pros: Um... Let War say something about it :)
Cons: Aging game (may be closed within next 2-3 years and UO2 was cancelled), pay-to-play.
4. Possible support of Everquest/Dark Age of Camelot.
(I consider these two in the same category. Basically, DAoC, despite its cool name, is just a slightly improved EQ)
Pros: Community. Persistent world. Guilds are supported by the game engine.
Cons: Gameplay is horrible, e.g. camping a quest boss up to 12 hours, no real gameplay except leveling, not acceptable to casual player who's not willing to sit down before his comp for days non-stop. Pay-to-play, credit card only.
Evercrack sucks.
5. Possible support of Shadowbane, when it comes out (this year).
http://www.shadowbane.com.
Pros: Guilds build castles and towns in the game world and defend their territories. Persistent world, gameplay is centered around player-built "kingdoms". Graphics rock, the background fiction is a pleasure to read.
Cons: Heavy PvP. May be unsuitable for casual player, especially when a big event occurs (castle sieges may last days of real-time, if all human players disconnect, enemies may use this to overtake NPC guards and destroy the castle). Pay-to-play.
6. Possible support of Neverwinter Nights, when it comes out (this year.)
http://www.neverwinternights.com.
I think nearly everyone has played BG, BG2 or Icewind Dale. Neverwinter nights is the same except its 3D, it has a built-in world creation kit and it's multiplayer (up to 64 on one server).
Pros: Uses D&D rules. Allows creation of any custom world, quest or dungeon for multiplayer gaming. (Want to build a castle Camelot with statues of every KoRT of the past in the fest hall?) Supports a human Dungeon Master managing NPCs in real-time. Free to play.
Cons: Ability for DMs to create custom items which are transferable from one game to another is worse than any hack. If i will make a +20 sword and assign a rabbit to drop it... well, you understand. Game balance is not existent, unless we introduce some internal "code of honor".
-BW
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