| Subject: If Wyrd were a D&D monster..... |
Author:
Mari/Mike
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Date Posted: 01/10/05 8:11:19pm Mon
[17:06] Mike: Wyrd, AC -10, immune to bludgeoning damage, magic resistance 100%, HP 200. # of attacks: 4 claws 5d8+14 damage each. Tail 2d8 + 14 damage each. Headbutt 1d8+14 damage or chomp 10d10 +14 points of damage. Teeth of wounding +4, claws of sharpness +5, Tail of smashing +1. Special attacks: Null (save vs death at a -8 penalty) at will, claws of desolation (large area saves vs. death at a -8 penalty) will, planeshift at will, counterbite at will (whenever attacked, Wyrd may counter the attack by biting and destroying the weapon used in the attack) Regeneration 3/round.
[17:07] Mike: Special defenses: Dodge: 50% chance of any given attack missing entirely
[17:09] Mike: Stats: str: 25, dex 25, con 25, wis 18, int 14, cha 10
[17:10] Mike: lol
[17:10] Mike: are you impressed yet?
[17:11] Mike: *eyes the little dude in the maze* you poor bastard....
[17:13] Mike: Wyrd: Thac0: 1
[17:13] Bleu_Dragon: thac0 is?
[17:13] Mike: to hit armor class zero
[17:13] Mike: required roll
[17:14] Mike: AC 0 being the standard
[17:14] Mike: and that is -before- dex adjustments
[17:15] Mike: to hit armor class -10 he needs to roll.... a 1 or better!
[17:15] Mike: after dex adjustments
[17:15] Mike: Other notable Wyrd abilities: flight, two wing attacks (1d4+14) when not flying
[17:17] Mike: Breathweapon: saving throw vs breath weapon or take 5d6 cold, lightning, or fire damage
[17:17] Mike: blackhole technique, saving throw vs spell or die
[17:19] Mike: Holy: 5x per day, Wyrd may emit a strong field of holy, causing all creatures of non-good alignment, or fell/demonic origins to make saving throw or take 5d8 points of damage. This is a free action, and does not not count as Wyrd's action for the round
[17:21] Mike: immunities: Wyrd is not subject to the effects of age, nor to the effects of weapons such as a vorpal weapon, or sword of sharpness.
[17:22] Mike: Wyrd is also immune to illusions of all kind, as well as fear of all kinds
[17:23] Mike: Other abilities: When struck, there is a 75% chance that Wyrd will go berserk, causing him to inflict an additional 20 points of damage on a successful hit
[17:25] Mike: Noodlefication: Wyrd may attempt to devour any corpse or subdued enemy, restoring his hp up to 10/HD of the consumed creature, and giving him an additional +1 to all damage, as well as whatever spell like abilities that creature had
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