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Wed, August 27, 2025, 10:46pmLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1[2]3456 ]
Subject: Possible spells for UX:O ----- Part Two


Author:
Darkstone News
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Date Posted: Tue, Sep 02 2003, 10:29pm
In reply to: Darkstone News 's message, "Possible spells for UX:O ----- Part One" on Tue, Sep 02 2003, 10:28pm

Ultima Underworld I: The Stygian Abyss

1 Circle:
Create Food - Creates food within the caster's backpack

Light - Creates a bright light for a short duration

Locate - Reveals the area occupied by the caster on their map

Magic Arrow - Sends a moderately damaging missile at an opponent

Resist Blows - Creates a magical shield against damage around the caster's party

Stealth - Causes the caster to make less sound during movement, preventing combat

2 Circle:
Cause Fear - Forces enemies to flee from the caster

Detect Monster - Allows the caster to hear and see monsters outside of their vision

Jump - Allows the caster to jump great distances

Lesser Heal - Heals minor wounds

Slow Fall - Causes the caster to fall very slowly, preventing damage

Thick Skin - Increases the caster's resistance to damage

3 Circle:
Conceal - Allows the caster to hide from sight, but can still be noticed by enemies

Lightning - Hurls a powerful bolt of lightning at the target

Night Vision - Allows the caster to see in the dark without illumination

Repel Undead - Causes all undead in the caster's area to flee

Speed - Doubles the caster's movement speed

Water Walk - Allows the caster to walk across the surface of water

4 Circle:
Curse - Reduces the defensive and offensive abilities of the targeted enemy

Flameproof - Protects the caster from flames, magical and non-magical

Heal - Heals major wounds

Levitate - Allows the caster to gather a mass of air to raise themselves from the ground

Poison - Poisons an opponent

Remove Trap - Removes any magical traps on the targeted item.

5 Circle:
Fireball - Hurls a flaming missile at an opponent

Missile Protection - Provides magical protection against ranged attacks

Name Enchantment - Identifies enchantments on magical objects for the caster

Open - Can be used to unlock targeted doors or chests

Poison - Poisons an opponent

Smite Undead - Destroys a targeted undead creature

6 Circle:
Daylight - Creates a powerful light for a longer duration

Gate Travel - Allows the caster to travel to the location of a moonstone

Greater Heal - Heals all wounds

Paralyze - Momentarily paralyzes the targeted opponent

Sheet Lightning - Hurls a powerful bolts of lightning at a group of enemies

Telekinesis - Allows the caster to manipulate an object from a distance

7 Circle:
Ally - Forces an enemy to ally with the caster

Confusion - Causes a group of enemies to attack one another in confusion

Invisibility - Causes the caster to become unseen

Fly - Allows the caster to fly for a short duration of time

Monster Summoning - Summons a powerful monster to aid the caster in combat

Reveal - Reverses the effects of all enchantments of invisibility

8 Circle:
Armageddon - Destroys all life on the world, except for the caster

Flame Wind - Sends a gale of flaming wind in the direction of your foes

Freeze Time - Temporarily suspends time while the caster continues his journey

Iron Flesh - Transforms the caster's flesh as strong as iron

Roaming Sight - Allows the caster to project their vision forward to see without being seen

Tremor - Causes a large earthquake, damaging those in its radius
--------
Ultima Underworld II: Labyrinth of Worlds

1 Circle:
Bounce - Causes the caster to bounce from a fall, with no damage

Create Food - Creates food within the caster's backpack

Detect Trap - Locates all traps near the caster

Light - Creates a bright light for a short duration

Locate - Reveals the area occupied by the caster on their map

Luck - Increases the caster's chance for a successful strike during combat

Magic Arrow - Sends a moderately damaging missile at an opponent

Resist Blows - Creates a magical shield against damage around the caster's party

Stealth - Causes the caster to make less sound during movement, preventing combat

2 Circle:
Cause Fear - Forces enemies to flee from the caster

Deadly Seeker - Sends a deadly vapor towards a target

Detect Monster - Allows the caster to hear and see monsters outside of their vision

Dispel Hunger - Causes the caster to become well fed

Jump - Allows the caster to jump great distances

Lesser Heal - Heals minor wounds

Rune of Flame - Creates a floating rune that will explode when touched

Slow Fall - Causes the caster to fall very slowly, preventing damage

Valor - Increases the caster's combat statistics significantly

3 Circle:
Bleeding - Causes a targeted opponent to start bleeding from many wounds

Cure Poison - Removes all effects of poison from the caster

Dispel Rune - Allows the caster to destroy a floating rune

Lightning - Hurls a powerful bolt of lightning at the target

Night Vision - Allows the caster to see in the dark without illumination

Repel Undead - Causes all undead in the caster's area to flee

Speed - Doubles the caster's movement speed

Water Walk - Allows the caster to walk across the surface of water

4 Circle:
Flameproof - Protects the caster from flames, magical and non-magical

Frost - Creates a damaging area of frost in front of the caster

Heal - Heals major wounds

Missile Protection - Provides magical protection against ranged attacks

Poison Weapon - Enchants a targeted weapon with the ability to poison

Remove Trap - Removes any magical traps on the targeted item.

Study Monster - Provides the caster with information about the targeted creature

Thick Skin - Increases the caster's resistance to damage

5 Circle:
Fireball - Hurls a flaming missile at an opponent

Levitate - Allows the caster to gather a mass of air to raise themselves from the ground

Name Enchantment - Identifies enchantments on magical objects for the caster

Open - Can be used to unlock targeted doors or chests

Mending - Brings a targeted weapon, armor, or other item to its top quality

Rune of Stasis - Creates a floating rune that will paralyze a creature when touched

Smite Undead - Destroys a targeted undead creature

Telekinesis - Allows the caster to manipulate an object from a distance

6 Circle:
Charm - Forces an enemy to ally with the caster

Daylight - Creates a powerful light for a longer duration

Gate Travel - Allows the caster to travel to the location of a moonstone

Greater Heal - Heals all wounds

Invisibility - Causes the caster to become unseen

Paralyze - Momentarily paralyzes the targeted opponent

Sheet Lightning - Hurls a powerful bolts of lightning at a group of enemies

7 Circle:
Enchant Item - Allows the caster to embue a targeted item with a magical aura

Magic Satellite - Creates a small floating ball of energy to attack enemies

Map Area - Permanently reveals an area surrounding the caster on their map

Mass Confusion - Causes a group of enemies to attack one another in confusion

Portal - Teleports the caster a short distance in the facing direction

Reveal - Reverses the effects of all enchantments of invisibility

Shockwave - Sends a powerful wave of energy outwards from the caster

Summon Demon - Summons a daemon to aid the caster in combat

8 Circle:
Flame Wind - Sends a gale of flaming wind in the direction of your foes

Fly - Allows the caster to fly for a short duration of time

Freeze Time - Temporarily suspends time while the caster continues his journey

Iron Flesh - Transforms the caster's flesh as strong as stone

Restoration - Heals all injury, dispels magic, and cures poison for the caster

Roaming Sight - Allows the caster to project their vision forward to see without being seen

Smite Foe - Attempts to destroy a targeted opponent

Tremor - Causes a large earthquake, damaging those in its radius

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