Subject: Possible spells for UX:O ----- Part One |
Author:
Darkstone News
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Date Posted: Tue, Sep 02 2003, 10:28pm
In reply to:
Lonewolf
's message, "Ultima-X finally its official ;)" on Mon, Aug 25 2003, 10:34pm
UX:O is based on the Ultima games series.
Houston Dragon has compiled a list of all the spells from the different Ultima games.
All of these spells have the potential to be included in UX:O.
~~~~~~
Houston Dragons post......
Ultima I
Blink - Allows the caster to teleport a short distance underground
Create - Creates a wall of energy in front of the caster
Destroy - Removes a wall of energy in front of the caster
Kill - If successful, this will destroy the opponent
Ladder Down - Descends to the next level down of a dungeon
Ladder Up - Ascends to the next level up of a dungeon
Magic Missile - A blast of magic energy, based on the skill of the caster
Open - Used to open coffins at no risk by disarming any traps
Prayer - Calls upon a personal deity when in need of divine aid
Unlock - Used to open chests at no risk by disarming any trap.
-----
Ultima II: Revenge of the Enchantress
Light - Creates magical illumination (Cleric or Wizard)
Ladder down - Teleports straight down one level in a tower or dungeon (Cleric or Wizard)
Ladder up - Teleports straight up one level in a tower or dungeon (Cleric or Wizard)
Passwall - Destroys the wall directly in front of the caster (Cleric)
Surface - Teleports you to the surface from within a tower or dungeon (Cleric)
Prayer - Calls for divine intervention to destroy a foe. Results vary (Cleric)
Magic Missile - Offensive spell geared to caster's skill (Wizard)
Blink - Teleports caster randomly anywhere on same level (Wizard)
Kill - Attempts to obliterate a foe by magic (Wizard)
-----
Ultima III: Exodus
Amber Runes:
Repond - Attempts to destroy Orcs, Goblins, or Trolls when cast
Mittar - Offensive spell with random damage results based on caster skill
Lorum - Creates light for a short duration
Dor Acron - Teleports the party downwards to the next level of a dungeon
Sue Acron - Teleports the party upwards to the previous level of a dungeon
Fulgar - Sends a fiery ball towards an opponent
Dag Acron - Teleports the party at random anywhere on the surface
Mentar - Reduces an opponents intelligence, directly proportioned to the caster's intelligence
Dag Lorum - Creates a longer lasting version of light
Fal Divi - Allows the caster the ability to cast higher level spells
Noxum - Sends giant flames against a group of opponents
Decorp - Removes the life of the opponent casted upon
Altair - Causes time to slow and stop around the caster's party
Dag Mentar - A stronger version of Mentar
Necorp - Causes the opponent to become undead
P - All surrounding foes are destroyed
Cult of Truth:
Pontori - Causes an undead foe to be destroyed
Appar Unem - Disarms any magical traps upon a chest
Sanctu - Heals minor wounds
Luminae - Causes the caster's staff to glow with light for a short duration
Rec Su - Causes the caster's party to float upward to the next dungeon level
Rec Du - Causes the caster's party to sink downward to the next dungeon level
Lib Rec - Allows the caster's party to travel though a dungeon wall
Alcort - Cures the target of any poisons
Sequitu - Transports the caster's party to the surface from within a dungeon
Sominae - Creates a bright light for a longer duration
Sanctu Mani - Heals major wounds
Vieda - Gives the caster a vision of the current dungeon level map
Excuun - Destroys a single foe when cast
Surmandum - Resurrects a fallen party member, turns their body to ash if failed
Zxkuqyb - Strong offensive spell towards a group of opponents
Anju Sermani - Allows resurrection of a party member from ash
-------
Ultima IV: Quest of the Avatar
Awaken - Causes the targeted party member to wake from magical sleep
Blink - Teleports the caster's party in a selected direction
Cure - Removes any poisons from the targeted party
Dispel - Removes a magical energy field
Energy Field - Creates one of four fields: Sleep, Poison, Fire, or Lightning
Fireball - Sends an offensive fiery ball towards an opponent
Gate Travel - Teleports the caster's party to a desired moongate
Heal - Heals wounds from a targeted party member
Iceball - Sends a ball of ice towards an opponent
Jinx - Causes a group of enemies to attack one another in confusion
Kill - Attempts to destroy a targeted opponent
Light - Creates a bright light for a short duration
Magic Missile - An offensive spell that does damage in proportion to the caster's skill
Negate - Prevents the use of magic in the caster's area for a short time
Open - Removes any magical traps on the targeted chest
Protection - Creates a magical shield against damage around the caster's party
Quickness - Temporarily increases the dexterity on the targeted party member
Resurrect - Returns a slain party member to life
Sleep - Puts a targeted opponent into a magical slumber
Tremor - Causes a large earthquake, damaging those in its radius
Undead - Causes an undead foe to be destroyed when cast
View - Provides the caster with a magical view of the surrounding area
Wind Change - Changes the direction of the wind when sailing
Xit - Removes the caster's party from a dungeon, returning them to the surface
Y(up) - Lifts the caster's party to the next highest dungeon level
Z(down) - Lowers the caster's party to the next lowest dungeon level
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Ultima V: Warriors of Destiny
1 Circle:
An Nox - Negates poison on the targeted party member
An Zu - Awakens a sleeping party member
Grav Por - Offensive spell that causes damage proportionate to the caster's skill
In Lor - Creates light for a limited duration
Mani - Heals minor wounds
2 Circle:
An Sanct - Removes any magical traps on the targeted item. Can also be used to unlock doors.
An Xen Corp - Causes undead to flee from the caster's party
In Wis - Provides the caster's latitude and longitude
Kal Xen - Summons a creature to the caster's location
Rel Hur - Changes the wind direction while sailing
3 Circle:
In Flam Grav - Creates a wall of flames
In Nox Grav - Creates a field of poison
In Por - Teleports the caster's party in the specified direction
In Zu Grav - Creates a field of sleep
Vas Flam - Sends a great ball of flame at an opponent
Vas Lor - Creates light of a longer duration
4 Circle:
An Grav - Destroys a targeted energy field
Des Por - Transports the caster's party to the exact location one dungeon floor lower
Uus Por - Transports the caster's party to the exact location one dungeon floor higher
In Sanct - Creates a field of magical protection against blows around the caster's party
In Sanct Grav - Creates an impassible energy barrier
Wis Quas - Reveals any invisible opponents in the area
5 Circle:
An Ex Por - Creates a magical warding on the targeted door
In Bet Xen - Creates a swarm of insects to attack the caster's enemies
In Ex Por - Removes magic warding from a targeted door
In Zu - Puts the targeted opponent into a magical sleep
Rel Tym - Doubles the movement speed of the caster's party
Vas Mani - Heals major wounds
Sixth Circle:
An Xen Ex - Charms the targeted opponent into serving the caster's party
In An - Negates all magical use in the caster's immediate area
In Vas Por Ylem - Causes a massive earthquake
Quas An Wis - Causes a group of opponents to fight one another in confusion
Wis An Ylem - Allows the caster to see places otherwise obscured by walls and obstacles
7 Circle:
In Nox Hur - Creates a cone of poisonous wind that causes damage to friend and foe
In Quas Corp - Creates a powerful illusion that causes less intelligent opponents to flee
In Quas Wis - Allows the caster to view the surrounding area through magical vision
In Quas Xen - Creates a duplicate of the targeted person, friend or foe, to fight in combat
Sanct Lor - Causes the targeted party member to become invisible
Xen Corp - Attempts to destroy the targeted opponent completely
8 Circle:
An Tym - Negates time around the caster's party, leaving them unaffected
In Flam Hur - Causes an explosion of flames around a group of opponents
In Mani Corp - Returns a party member to life
In Vas Grav Corp - Kills all creatures surrounding the caster in the area
Kal Xen Corp - Summons a daemon to the caster's use
Vas Rel Por - Teleports the caster's party to the specified moongate
------
Ultima VI: The False Prophet Spell List:
1 Circle:
Create Food - Creates food within the caster's backpack
Detect Magic - Identifies magical objects
Detect Trap - Discovers hidden traps in chests or doors
Dispel Magic - Removes enchantments or poison. Also awakens from Sleep.
Douse - Extinguishes flames
Harm - Inflicts moderate damage on the caster's foe
Heal - Heals minor wounds
Help - Quickens the caster's demise, and resurrects the party at Lord British's throne
Ignite - Ignites a torch, fireplace, or brazier
Light - Illuminates an area
2 Circle:
Infravision - Detects living, warm-blooded beings in the dark
Magic Arrow - Sends a moderately damaging missile at an opponent
Poison - Poisons an opponent
Reappear - Undoes the effects of the Vanish spell, returning the object to the world
Sleep - Casts an opponent into a magical slumber
Telekinesis - Moves an object without physical contact
Trap - Places a concealed trap on a chest or door
Unlock Magic - Negates magical traps on chests and doors
Vanish - Makes simple objects disappear from the world
3 Circle:
Curse - Reduces an opponent's armor, prowess, and intelligence
Dispel Field - Removes magic fields generated by a field spell
Fireball - Hurls a flaming missile at an opponent
Great Light - Provides longer lasting illumination
Magic Lock - Applies a magical lock to a chest or door
Mass Awaken - Awakens all sleeping creatures in the area
Mass Sleep - Induces sleep in all creatures in the caster's targeted area
Peer - Reveals the world and caster's place through magical vision
Protection - Increases the armor, prowess, and intelligence of the target
Repel Undead - Causes all undead in the caster's area to flee
4 Circle:
Animate - Causes inanimate objects to come to life, not under the caster's control
Conjure - Summons a wild beast to aid the caster in combat
Disable - Inflicts a grievous wound on the target
Fire Field - Creates a wall of fire
Great Heal - Restores the target's health fully
Locate - Provides the caster's location in latitude and longitude
Mass Dispel - Dispels all magic in the area targeted by the caster
Poison Field - Creates a wall of noxious gas
Sleep Field - Creates a wall of sleep-inducing energy
Wind Change - Allows caster to alter the direction of the wind
5 Circle:
Energy Field - Creates an impassible wall of energy
Explosion - Creates a powerful explosion, injuring those caught in its blast
Insect Swarm - Conjures up a swarm of insects to aid the caster in combat
Invisibility - Causes the target to become unseen
Lightning - Hurls a powerful bolt of lightning at the target
Paralyze - Momentarily paralyzes the targeted opponent
Pickpocket - Let's the caster take one of the target's belongings
Reveal - Makes invisible beings in the area become visible again
Seance - Lets the caster speak with the dead as though they still lived
X-Ray - Allows the caster to see places otherwise obscured by walls and obstacles
6 Circle:
Charm - Changes the alignment of the target to match that of the caster
Clone - Creates an identical, though not controllable, replica of any being
Confuse - Sends opposing foes into disarray
Flame Wind - Sends a gale of flaming wind in the direction of your foes
Hail Storm - Brings down a storm of hailstones upon the caster's enemy and the surrounding area
Mass Protect - Increases the armor, prowess and intelligence of nearby beings
Negate Magic - Temporarily prevents the casting of spells and magic
Poison Wind - Sends a gale of noxious wind in the direction of your foes
Replicate - Produces a duplicate version of simple objects
Web - Lays a fine, sticky web upon the ground to hinder a foe's progress
7 Circle:
Chain Bolt - Causes a bolt of damaging energy to leap from one being to another
Enchant - Empowers special items with magical energy
Energy Wind - Sends a gale of wind in the direction of foes
Fear - Causes all evil foes in the area to flee in terror
Gate Travel - Teleports the caster's party to a moonstone location determined by the moonphase
Kill - Sends a lethal bolt of energy towards an opponent
Mass Curse - Reduces the armor, prowess and intelligence of all nearby beings, friend and foe alike
Mass Invisibility - Causes all nearby beings to become unseen, though still present
Wing Strike - Sends a powerful dragon's wing against your opponents
Wing Eye - Allows the caster to see otherwise obscured locations
8 Circle:
Armageddon - Destroys all life on the world, except for the caster
Death Wind - Sends a gale of lethal wind in the direction of foes
Eclipse - Causes the moons to block the sun's rays for a brief time
Mass Charm - Changes the alignment of nearby foes to match that of the caster
Mass Kill - Sends lethal bolts of energy toward all nearby beings
Resurrect - Restores life to a being who was dead
Slime - All evil creatures are changed to slime
Summon - Calls forth a demon from the underworld who may assist you in combat
Time Stop - Temporarily suspends time while the caster continues his journey
Tremor - Causes the ground to shake, injuring all beings in the affected area
-------
Ultima VII: The Black Gate
Linear Spells:
Awaken - Awakens the targeted creature
Douse - Extinguishes any small, non-magical targeted fire
Fireworks - Creates an impressive display of light that cause enemies to flee
Glimmer - Creates a small light source for a short period of time
Help - Resurrects the caster and party, and teleports them to Lord British's castle
Ignite - Ignites targeted flammable material
Thunder - Causes a single thunderclap to be heard
Weather - Creates a storm, or causes an existing storm to stop
1 Circle:
Awaken All - Awakens all party members
Create Food - Creates random food for the caster
Cure - Removes all effects of poison from the target
Detect Trap - Reveals a magical trap on the targeted chest or door
Great Douse - Extinguishes all flames in the surrounding area
Great Ignite - Ignites all flammable torches, candles, and braziers in the area
Light - Creates light for a short time
Locate - Reveals the caster's position in latitude and longitude
2 Circle:
Destroy Trap - Removes a magical trap on the targeted chest or door
Enchant - Enchants targeted arrows or bolts to only strike opponents
Fire Blast - Hurls a flaming missile at an opponent
Great Light - Produces light for a longer duration
Mass Cure - Removes all effects of poison from the entire party
Protection - Provides a magical shield against damage around the target
Telekinesis - Moves a targeted object without physical contact
Wizard Eye - Reveals the caster's location on the cloth map
3 Circle:
Curse - Reduces an opponent's armor, prowess, and intelligence
Heal - Heals minor wounds
Paralyze - Momentarily paralyzes the targeted opponent
Peer - Gives the caster a vision of the surrounding area
Poison - Poisons an opponent
Protect All - Provides a magical shield against damage around the entire party
Sleep - Casts an opponent into a magical slumber
Swarm - Conjures up a swarm of insects to aid the caster in combat
4 Circle:
Charm - Changes the alignment of a targeted foe to match that of the caster
Dance - Causes nearby foes to dance mindlessly
Dispel Field - Removes magic fields generated by a field spell
Explosion - Creates a powerful explosion, injuring those caught in its blast
Fire Field - Creates a wall of fire
Great Heal - Restores the target's health fully
Invisibility - Causes the caster to become unseen
Mass Sleep - Induces sleep in all creatures in the caster's targeted area
6 Circle:
Cause Fear - Causes all evil foes in the area to flee in terror
Clone - Creates an identical, though not controllable, replica of any being
Fire Ring - Creates a ring of fire around the target
Flame Strike - Strikes an opponent with a blast of flames
Magic Storm - Summons a magical storm that randomly attacks enemies with lightning
Poison Field - Creates a wall of noxious gas
Sleep Field - Creates a wall of sleep-inducing energy
Tremor - Causes a massive earthquake
7 Circle:
Create Gold - Changes a chunk of lead into ten gold nuggets
Death Bolt - Projects a bolt of lethal energy at the targeted opponent
Delayed Blast - Causes a delayed explosion around the targeted area
Energy Field - Creates an electrical field that damages opponents crossing it
Energy Mist - Creates an electrical mist that damages any enemies within it
Mass Charm - Causes a group of enemies to ally with the caster
Mass Might - Doubles the strength and combat abilities of the caster and party
Restoration - Heals all injury, dispels magic, and cures poison for the caster's party
8 Circle:
Armageddon - Destroys all known living things in the entire world
Death Vortex - Creates a vortex at a targeted location, that attacks at random
Invisibility All - Causes the caster and party to become unseen
Mass Death - Causes everyone in sight of the caster and party to drop dead
Resurrect - Restores life to someone who has died
Summon - Summons a powerful creature to aid the caster in combat
Swordstrike - Creates a pinwheel of eight swords that attacks the target
Time Stop - Stops the passage of time for the entire world, except the caster's party
------
Ultima VII, Part II: Serpent Isle
1 Circle:
Create Food - Creates random food for the caster
Cure - Removes all effects of poison from the target
Detect Trap - Locates all traps near the caster
Great Douse - Extinguishes all flames within view of the caster
Great Ignite - Ignites all combustibles within the caster's area
Light - Summons a source of light for a limited duration
Locate - Identifies the area occupied by the caster
Telekinesis - Allows the caster to manipulate an object from a distance
2 Circle:
Awaken - Awakens the targeted creature
Destroy Trap - Removes a magical trap from a targeted item or location
False Coin - Duplicates five coins from a targeted coin
Cold Blast - Projects a sphere of cold energy at a target
Great Light - Summons a source of light for a longer duration
Heal - Heals minor wounds
Mass Cure - Removes all effects of poison from the caster and party
Protection - Provides a magical shield against damage around the target
3 Circle:
Chill - Proects the caster and party from extensive heat
Curse - Reduces the defensive and offensive abilities of the targeted enemy
Enchant Missile - Enchants targeted arrows or bolts to only strike opponents
Columna's Intuition - Identifies danger by causing the sources to glow
Mass Protect - Provides a magical shield against damage around the caster's party
Paralyze - Momentarily paralyzes the targeted opponent
Sleep - Casts an opponent into a magical slumber
Translation - Allows the caster to understand unknown languages, ancient runes, and text
4 Circle:
Blink - Teleports the caster's party in a selected direction
Deter - Discourages hostile, non-sentient animals from attacking
Flash - Creates a brilliant glow from the caster, blinding all enemies within the area
Soul Prism - Creates an ethereal container for a soul from a fashioned Wyrm's Heart
Mass Curse - Reduces the defensive and offensive abilities of the all enemies present
Reveal - Reverses the effects of all enchantments of invisibility
Transcribe - Enables the caster to copy spells found on scrolls into their spellbook
Unlock Magic - Unlocks a magically locked door
5 Circle:
Conjure - Summons a wild beast to assist the caster in combat
Dispel Field - Removes magic fields generated by a field spell
Explosion - Sends a large sphere of blue flame towards a target
Great Heal - Heals major wounds
Invisibility - Renders the target invisible
Mass Sleep - Makes all enemies in the area fall asleep
Summon Shade - Lets the caster speak with the dead as though they still lived
Erstam's Surprise - Creates great clouds of poison, sleep, and fear gas
6 Circle:
Betray - Forces an enemy to ally with the caster
Dispel Illusion - Destroys illusions affecting structures and creatures alike
Cause Fear - Forces enemies to flee from the caster
Fire Field - Creates a field of blue flame
Fire Ring - Creates a protective ring of blue flame around the caster
Cold Strike - Creates a field of blue flame on all enemies in the area
Create Missile - Creates arrows or bolts depending on the weapons the caster's party has
Create Automaton - Repairs a broken automaton
7 Circle:
Energy Field - Creates a field of energy that damages anyone passing through it
Energy Mist - Summons a damaging mist of energy around the caster
Mass Awaken - Awakens all party members
Mass Might - Doubles the strength and combat abilities of the caster and party
Poison Mist - Creates a stationary area of poisonous mist
Restoration - Heals all injury, dispels magic, and cures poison for the caster's party
Vibrate - Shakes a targeted opponent, damaging and loosening any hold on possessions
Lightning - Hurls a powerful bolt of lightning at the target
8 Circle:
Create Ice - Creates an impassible barrier of ice
Mind Blast - Sends a bolt of lethal energy based on the target's and caster's intelligence
Delayed Blast - Causes a delayed explosion around the targeted area
Fetch - Allows the caster to manipulate a targeted object, regardless of barrier or location
Invoke Serpent - Summons a snow serpent to aid the caster in combat
Serpent Bond - Permits the caster to exchange forms with a targeted snow serpent
Firesnake - Sends a trail of fire from the caster to a target to explode
Swordstrike - Creates a pinwheel of eight swords that attacks the target
9 Circle:
Death Vortex - Creates a vortex at a targeted location, that attacks at random
Mass Death - Causes everyone in sight of the caster and party to drop dead
Invisibility All - Causes the caster and party to become unseen
Spiral Missile - Sends lethal bolts equal to the level of the caster at random enemies
Stop Storm - Causes storms to be calmed and return to clear skies
Summon - Summons a mighty creature to side with the caster in combat
Time Stop - Stops the passage of time for the entire world, except the caster's party
Imbalance - Summons waves of fire fields, explosions, and lightning in the area
-------
Ultima XIII: Pagan
Necromancy:
Summon Dead - Summons a dead warrior to serve the caster as guardian
Rock Flesh - Transforms the caster's flesh as strong as stone
Death Speak - Allows the caster to converse with the spirits of the once living
Open Ground - Opens a weakened wall of rock and stone
Mask of Death - Allows the caster to assume a state of near-death
Withstand Death - Returns the caster from death with all ailments removed
Create Golem - Summons a creature made from earth to serve the caster
Call Quake - Causes a massive earthquake
Grant Peace - Destroys a targeted undead creature
Sorcery:
Extinguish - Extinguishes any small, non-magical targeted fire
Ignite - Ignites targeted flammable material
Flash - Allows the caster to transport to a targeted location within sight
Flame Bolt - Sends a bolt of fire from the caster at a target
Endure Heat - Creates a glowing field protecting the caster from non-magical flame
Fire Shield - Creates an impassible, protective ring of fire around the caster
Armor of Flames - Summons a cloak of flames to protect the caster from fire damage
Create Fire - Causes a fire to erupt around the targeted opponent
Explosion - Sends a greater explosion of fire from the caster at a target
Summon Daemon - Summons a daemon to aid the caster in combat
Banish Daemon - Banishes a targeted daemon
Conflagration - Causes a hail of fire to shower down around the caster's area
Theurgy:
Aerial Servant - Allows the manipulation of objects from a distance
Air Walk - Allows the caster to jump a great distance
Divination - Reveals the caster's location, time of day, day of the week, and month
Fade From Sight - Causes the caster to become completely invisible
Healing Touch - Heals minor wounds
Hear Truth - Forces any lie spoken knowingly to be revealed as truth
Intervention - Creates a protective wall of air to block damage
Restoration - Heals all injury, dispels magic, and cures poison for the target
Resurrection - Restores life to someone who has died
Reveal - Dispels all forms of invisibility around the caster
Thaumaturgy:
Confusion Blast - Causes all enemies around the caster to forget their battles
Meteor Shower - Summons molten energy from the sky onto a small targeted area
Summon Creature - Summons a powerful creature to aid the caster in combat
Call Destruction - Summons waves of explosions and lightning against any foes
Devestation - Destroys all life on the world, except for the caster
Ethereal Travel - Allows the caster to travel to the Ethereal Void
------
Ultima IX: Ascension
Linear Spells:
Stone - Draws a rock from the ground, flinging it at a target
Gust - Summons a burst of air to jar loose items out of reach
Ignite - Ignites a torch, fireplace, or brazier
Douse - Extinguishes flames
1 Circle:
Create Reagents - Summons a single random reagent
Lightning Bolt - Hurls a powerful bolt of lightning at the target
Light - Creates light for a short time
Light Heal - Heals minor wounds
2 Circle:
Crystal Barrier - Creates an impassible wall of crystal
Ethereal Sight - Reveals hidden items within the caster's range
Infernal Armor - Surrounds the caster in a protective cloak of fire
Cure - Purges the caster of all forms of poison
3 Circle:
Charm - Forces an enemy to ally with the caster
Telekinesis - Allows the manipulation of objects from a distance
Fireball - Hurls a flaming missile at an opponent
Fog - Creates a cloud of fog around the caster
4 Circle:
Time Stop - Interrupts the flow of time in the vicinity of the caster
Wizard Eye - Allows the caster to project their vision forward to see without being seen
Day - Creates a bright light for an extended duration
Freeze - Summons ice to freeze a targeted opponent
5 Circle:
Summon Undead - Summons one undead creature to aid the caster in combat
Levitate - Allows the caster to gather a mass of air to raise themselves from the ground
Bolt of Flame - Projects a bolt of fire from the caster until dispelled
Full Heal - Heals all wounds, cures poison, and returns the caster to maximum health
6 Circle:
Meteorite - Summons molten energy from the sky onto a small targeted area
Invisibility - Causes the caster to become unseen
Ring of Fire - Summons an expanding ring of fire centered around the caster
Mana Breath - Allows the caster to breathe while underwater
7 Circle:
Death - Attempts to destroy a targeted opponent
Teleport - Allows the caster to transport to a targeted location within sight
Summon Demon - Summons a daemon to aid the caster in combat
Frost Storm - Calls down snow, ice, and terrible winds within a targeted area
8 Circle:
Earthquake - Causes a massive earthquake around the caster
Lightning Storm - Summons a lightning storm against the caster's enemies
Inferno - Sends a ring of fire and fireballs over the ground around the caster
Searing Rain - Summons a storm of acid rain over a targeted area
------
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