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Subject: Possible spells for UX:O ----- Part One


Author:
Darkstone News
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: Tue, Sep 02 2003, 10:28pm
In reply to: Lonewolf 's message, "Ultima-X finally its official ;)" on Mon, Aug 25 2003, 10:34pm

UX:O is based on the Ultima games series.

Houston Dragon has compiled a list of all the spells from the different Ultima games.

All of these spells have the potential to be included in UX:O.
~~~~~~

Houston Dragons post......

Ultima I

Blink - Allows the caster to teleport a short distance underground

Create - Creates a wall of energy in front of the caster

Destroy - Removes a wall of energy in front of the caster

Kill - If successful, this will destroy the opponent

Ladder Down - Descends to the next level down of a dungeon

Ladder Up - Ascends to the next level up of a dungeon

Magic Missile - A blast of magic energy, based on the skill of the caster

Open - Used to open coffins at no risk by disarming any traps

Prayer - Calls upon a personal deity when in need of divine aid

Unlock - Used to open chests at no risk by disarming any trap.
-----
Ultima II: Revenge of the Enchantress

Light - Creates magical illumination (Cleric or Wizard)

Ladder down - Teleports straight down one level in a tower or dungeon (Cleric or Wizard)

Ladder up - Teleports straight up one level in a tower or dungeon (Cleric or Wizard)

Passwall - Destroys the wall directly in front of the caster (Cleric)

Surface - Teleports you to the surface from within a tower or dungeon (Cleric)

Prayer - Calls for divine intervention to destroy a foe. Results vary (Cleric)

Magic Missile - Offensive spell geared to caster's skill (Wizard)

Blink - Teleports caster randomly anywhere on same level (Wizard)

Kill - Attempts to obliterate a foe by magic (Wizard)
-----
Ultima III: Exodus

Amber Runes:
Repond - Attempts to destroy Orcs, Goblins, or Trolls when cast

Mittar - Offensive spell with random damage results based on caster skill

Lorum - Creates light for a short duration

Dor Acron - Teleports the party downwards to the next level of a dungeon

Sue Acron - Teleports the party upwards to the previous level of a dungeon

Fulgar - Sends a fiery ball towards an opponent

Dag Acron - Teleports the party at random anywhere on the surface

Mentar - Reduces an opponents intelligence, directly proportioned to the caster's intelligence

Dag Lorum - Creates a longer lasting version of light

Fal Divi - Allows the caster the ability to cast higher level spells

Noxum - Sends giant flames against a group of opponents

Decorp - Removes the life of the opponent casted upon

Altair - Causes time to slow and stop around the caster's party

Dag Mentar - A stronger version of Mentar

Necorp - Causes the opponent to become undead

P - All surrounding foes are destroyed

Cult of Truth:

Pontori - Causes an undead foe to be destroyed

Appar Unem - Disarms any magical traps upon a chest

Sanctu - Heals minor wounds

Luminae - Causes the caster's staff to glow with light for a short duration

Rec Su - Causes the caster's party to float upward to the next dungeon level

Rec Du - Causes the caster's party to sink downward to the next dungeon level

Lib Rec - Allows the caster's party to travel though a dungeon wall

Alcort - Cures the target of any poisons

Sequitu - Transports the caster's party to the surface from within a dungeon

Sominae - Creates a bright light for a longer duration

Sanctu Mani - Heals major wounds

Vieda - Gives the caster a vision of the current dungeon level map

Excuun - Destroys a single foe when cast

Surmandum - Resurrects a fallen party member, turns their body to ash if failed

Zxkuqyb - Strong offensive spell towards a group of opponents

Anju Sermani - Allows resurrection of a party member from ash
-------
Ultima IV: Quest of the Avatar

Awaken - Causes the targeted party member to wake from magical sleep

Blink - Teleports the caster's party in a selected direction

Cure - Removes any poisons from the targeted party

Dispel - Removes a magical energy field

Energy Field - Creates one of four fields: Sleep, Poison, Fire, or Lightning

Fireball - Sends an offensive fiery ball towards an opponent

Gate Travel - Teleports the caster's party to a desired moongate

Heal - Heals wounds from a targeted party member

Iceball - Sends a ball of ice towards an opponent

Jinx - Causes a group of enemies to attack one another in confusion

Kill - Attempts to destroy a targeted opponent

Light - Creates a bright light for a short duration

Magic Missile - An offensive spell that does damage in proportion to the caster's skill

Negate - Prevents the use of magic in the caster's area for a short time

Open - Removes any magical traps on the targeted chest

Protection - Creates a magical shield against damage around the caster's party

Quickness - Temporarily increases the dexterity on the targeted party member

Resurrect - Returns a slain party member to life

Sleep - Puts a targeted opponent into a magical slumber

Tremor - Causes a large earthquake, damaging those in its radius

Undead - Causes an undead foe to be destroyed when cast

View - Provides the caster with a magical view of the surrounding area

Wind Change - Changes the direction of the wind when sailing

Xit - Removes the caster's party from a dungeon, returning them to the surface

Y(up) - Lifts the caster's party to the next highest dungeon level

Z(down) - Lowers the caster's party to the next lowest dungeon level
-----
Ultima V: Warriors of Destiny

1 Circle:
An Nox - Negates poison on the targeted party member

An Zu - Awakens a sleeping party member

Grav Por - Offensive spell that causes damage proportionate to the caster's skill

In Lor - Creates light for a limited duration

Mani - Heals minor wounds

2 Circle:
An Sanct - Removes any magical traps on the targeted item. Can also be used to unlock doors.

An Xen Corp - Causes undead to flee from the caster's party

In Wis - Provides the caster's latitude and longitude

Kal Xen - Summons a creature to the caster's location

Rel Hur - Changes the wind direction while sailing

3 Circle:
In Flam Grav - Creates a wall of flames

In Nox Grav - Creates a field of poison

In Por - Teleports the caster's party in the specified direction

In Zu Grav - Creates a field of sleep

Vas Flam - Sends a great ball of flame at an opponent

Vas Lor - Creates light of a longer duration

4 Circle:
An Grav - Destroys a targeted energy field

Des Por - Transports the caster's party to the exact location one dungeon floor lower

Uus Por - Transports the caster's party to the exact location one dungeon floor higher

In Sanct - Creates a field of magical protection against blows around the caster's party

In Sanct Grav - Creates an impassible energy barrier

Wis Quas - Reveals any invisible opponents in the area

5 Circle:
An Ex Por - Creates a magical warding on the targeted door

In Bet Xen - Creates a swarm of insects to attack the caster's enemies

In Ex Por - Removes magic warding from a targeted door

In Zu - Puts the targeted opponent into a magical sleep

Rel Tym - Doubles the movement speed of the caster's party

Vas Mani - Heals major wounds

Sixth Circle:
An Xen Ex - Charms the targeted opponent into serving the caster's party

In An - Negates all magical use in the caster's immediate area

In Vas Por Ylem - Causes a massive earthquake

Quas An Wis - Causes a group of opponents to fight one another in confusion

Wis An Ylem - Allows the caster to see places otherwise obscured by walls and obstacles

7 Circle:
In Nox Hur - Creates a cone of poisonous wind that causes damage to friend and foe

In Quas Corp - Creates a powerful illusion that causes less intelligent opponents to flee

In Quas Wis - Allows the caster to view the surrounding area through magical vision

In Quas Xen - Creates a duplicate of the targeted person, friend or foe, to fight in combat

Sanct Lor - Causes the targeted party member to become invisible

Xen Corp - Attempts to destroy the targeted opponent completely

8 Circle:
An Tym - Negates time around the caster's party, leaving them unaffected

In Flam Hur - Causes an explosion of flames around a group of opponents

In Mani Corp - Returns a party member to life

In Vas Grav Corp - Kills all creatures surrounding the caster in the area

Kal Xen Corp - Summons a daemon to the caster's use

Vas Rel Por - Teleports the caster's party to the specified moongate
------
Ultima VI: The False Prophet Spell List:

1 Circle:
Create Food - Creates food within the caster's backpack

Detect Magic - Identifies magical objects

Detect Trap - Discovers hidden traps in chests or doors

Dispel Magic - Removes enchantments or poison. Also awakens from Sleep.

Douse - Extinguishes flames

Harm - Inflicts moderate damage on the caster's foe

Heal - Heals minor wounds

Help - Quickens the caster's demise, and resurrects the party at Lord British's throne

Ignite - Ignites a torch, fireplace, or brazier

Light - Illuminates an area

2 Circle:
Infravision - Detects living, warm-blooded beings in the dark

Magic Arrow - Sends a moderately damaging missile at an opponent

Poison - Poisons an opponent

Reappear - Undoes the effects of the Vanish spell, returning the object to the world

Sleep - Casts an opponent into a magical slumber

Telekinesis - Moves an object without physical contact

Trap - Places a concealed trap on a chest or door

Unlock Magic - Negates magical traps on chests and doors

Vanish - Makes simple objects disappear from the world


3 Circle:
Curse - Reduces an opponent's armor, prowess, and intelligence

Dispel Field - Removes magic fields generated by a field spell

Fireball - Hurls a flaming missile at an opponent

Great Light - Provides longer lasting illumination

Magic Lock - Applies a magical lock to a chest or door

Mass Awaken - Awakens all sleeping creatures in the area

Mass Sleep - Induces sleep in all creatures in the caster's targeted area

Peer - Reveals the world and caster's place through magical vision

Protection - Increases the armor, prowess, and intelligence of the target

Repel Undead - Causes all undead in the caster's area to flee

4 Circle:
Animate - Causes inanimate objects to come to life, not under the caster's control

Conjure - Summons a wild beast to aid the caster in combat

Disable - Inflicts a grievous wound on the target

Fire Field - Creates a wall of fire

Great Heal - Restores the target's health fully

Locate - Provides the caster's location in latitude and longitude

Mass Dispel - Dispels all magic in the area targeted by the caster

Poison Field - Creates a wall of noxious gas

Sleep Field - Creates a wall of sleep-inducing energy

Wind Change - Allows caster to alter the direction of the wind

5 Circle:
Energy Field - Creates an impassible wall of energy

Explosion - Creates a powerful explosion, injuring those caught in its blast

Insect Swarm - Conjures up a swarm of insects to aid the caster in combat

Invisibility - Causes the target to become unseen

Lightning - Hurls a powerful bolt of lightning at the target

Paralyze - Momentarily paralyzes the targeted opponent

Pickpocket - Let's the caster take one of the target's belongings

Reveal - Makes invisible beings in the area become visible again

Seance - Lets the caster speak with the dead as though they still lived

X-Ray - Allows the caster to see places otherwise obscured by walls and obstacles

6 Circle:
Charm - Changes the alignment of the target to match that of the caster

Clone - Creates an identical, though not controllable, replica of any being

Confuse - Sends opposing foes into disarray

Flame Wind - Sends a gale of flaming wind in the direction of your foes

Hail Storm - Brings down a storm of hailstones upon the caster's enemy and the surrounding area

Mass Protect - Increases the armor, prowess and intelligence of nearby beings

Negate Magic - Temporarily prevents the casting of spells and magic

Poison Wind - Sends a gale of noxious wind in the direction of your foes

Replicate - Produces a duplicate version of simple objects

Web - Lays a fine, sticky web upon the ground to hinder a foe's progress

7 Circle:
Chain Bolt - Causes a bolt of damaging energy to leap from one being to another

Enchant - Empowers special items with magical energy

Energy Wind - Sends a gale of wind in the direction of foes

Fear - Causes all evil foes in the area to flee in terror

Gate Travel - Teleports the caster's party to a moonstone location determined by the moonphase

Kill - Sends a lethal bolt of energy towards an opponent

Mass Curse - Reduces the armor, prowess and intelligence of all nearby beings, friend and foe alike

Mass Invisibility - Causes all nearby beings to become unseen, though still present

Wing Strike - Sends a powerful dragon's wing against your opponents

Wing Eye - Allows the caster to see otherwise obscured locations

8 Circle:
Armageddon - Destroys all life on the world, except for the caster

Death Wind - Sends a gale of lethal wind in the direction of foes

Eclipse - Causes the moons to block the sun's rays for a brief time

Mass Charm - Changes the alignment of nearby foes to match that of the caster

Mass Kill - Sends lethal bolts of energy toward all nearby beings

Resurrect - Restores life to a being who was dead

Slime - All evil creatures are changed to slime

Summon - Calls forth a demon from the underworld who may assist you in combat

Time Stop - Temporarily suspends time while the caster continues his journey

Tremor - Causes the ground to shake, injuring all beings in the affected area
-------
Ultima VII: The Black Gate

Linear Spells:
Awaken - Awakens the targeted creature

Douse - Extinguishes any small, non-magical targeted fire

Fireworks - Creates an impressive display of light that cause enemies to flee

Glimmer - Creates a small light source for a short period of time

Help - Resurrects the caster and party, and teleports them to Lord British's castle

Ignite - Ignites targeted flammable material

Thunder - Causes a single thunderclap to be heard

Weather - Creates a storm, or causes an existing storm to stop

1 Circle:
Awaken All - Awakens all party members

Create Food - Creates random food for the caster

Cure - Removes all effects of poison from the target

Detect Trap - Reveals a magical trap on the targeted chest or door

Great Douse - Extinguishes all flames in the surrounding area

Great Ignite - Ignites all flammable torches, candles, and braziers in the area

Light - Creates light for a short time

Locate - Reveals the caster's position in latitude and longitude


2 Circle:
Destroy Trap - Removes a magical trap on the targeted chest or door

Enchant - Enchants targeted arrows or bolts to only strike opponents

Fire Blast - Hurls a flaming missile at an opponent

Great Light - Produces light for a longer duration

Mass Cure - Removes all effects of poison from the entire party

Protection - Provides a magical shield against damage around the target

Telekinesis - Moves a targeted object without physical contact

Wizard Eye - Reveals the caster's location on the cloth map

3 Circle:
Curse - Reduces an opponent's armor, prowess, and intelligence

Heal - Heals minor wounds

Paralyze - Momentarily paralyzes the targeted opponent

Peer - Gives the caster a vision of the surrounding area

Poison - Poisons an opponent

Protect All - Provides a magical shield against damage around the entire party

Sleep - Casts an opponent into a magical slumber

Swarm - Conjures up a swarm of insects to aid the caster in combat

4 Circle:
Charm - Changes the alignment of a targeted foe to match that of the caster

Dance - Causes nearby foes to dance mindlessly

Dispel Field - Removes magic fields generated by a field spell

Explosion - Creates a powerful explosion, injuring those caught in its blast

Fire Field - Creates a wall of fire

Great Heal - Restores the target's health fully

Invisibility - Causes the caster to become unseen

Mass Sleep - Induces sleep in all creatures in the caster's targeted area

6 Circle:
Cause Fear - Causes all evil foes in the area to flee in terror

Clone - Creates an identical, though not controllable, replica of any being

Fire Ring - Creates a ring of fire around the target

Flame Strike - Strikes an opponent with a blast of flames

Magic Storm - Summons a magical storm that randomly attacks enemies with lightning

Poison Field - Creates a wall of noxious gas

Sleep Field - Creates a wall of sleep-inducing energy

Tremor - Causes a massive earthquake

7 Circle:
Create Gold - Changes a chunk of lead into ten gold nuggets

Death Bolt - Projects a bolt of lethal energy at the targeted opponent

Delayed Blast - Causes a delayed explosion around the targeted area

Energy Field - Creates an electrical field that damages opponents crossing it

Energy Mist - Creates an electrical mist that damages any enemies within it

Mass Charm - Causes a group of enemies to ally with the caster

Mass Might - Doubles the strength and combat abilities of the caster and party

Restoration - Heals all injury, dispels magic, and cures poison for the caster's party

8 Circle:
Armageddon - Destroys all known living things in the entire world

Death Vortex - Creates a vortex at a targeted location, that attacks at random

Invisibility All - Causes the caster and party to become unseen

Mass Death - Causes everyone in sight of the caster and party to drop dead

Resurrect - Restores life to someone who has died

Summon - Summons a powerful creature to aid the caster in combat

Swordstrike - Creates a pinwheel of eight swords that attacks the target

Time Stop - Stops the passage of time for the entire world, except the caster's party
------
Ultima VII, Part II: Serpent Isle

1 Circle:
Create Food - Creates random food for the caster

Cure - Removes all effects of poison from the target

Detect Trap - Locates all traps near the caster

Great Douse - Extinguishes all flames within view of the caster

Great Ignite - Ignites all combustibles within the caster's area

Light - Summons a source of light for a limited duration

Locate - Identifies the area occupied by the caster

Telekinesis - Allows the caster to manipulate an object from a distance

2 Circle:
Awaken - Awakens the targeted creature

Destroy Trap - Removes a magical trap from a targeted item or location

False Coin - Duplicates five coins from a targeted coin

Cold Blast - Projects a sphere of cold energy at a target

Great Light - Summons a source of light for a longer duration

Heal - Heals minor wounds

Mass Cure - Removes all effects of poison from the caster and party

Protection - Provides a magical shield against damage around the target

3 Circle:
Chill - Proects the caster and party from extensive heat

Curse - Reduces the defensive and offensive abilities of the targeted enemy

Enchant Missile - Enchants targeted arrows or bolts to only strike opponents

Columna's Intuition - Identifies danger by causing the sources to glow

Mass Protect - Provides a magical shield against damage around the caster's party

Paralyze - Momentarily paralyzes the targeted opponent

Sleep - Casts an opponent into a magical slumber

Translation - Allows the caster to understand unknown languages, ancient runes, and text

4 Circle:
Blink - Teleports the caster's party in a selected direction

Deter - Discourages hostile, non-sentient animals from attacking

Flash - Creates a brilliant glow from the caster, blinding all enemies within the area

Soul Prism - Creates an ethereal container for a soul from a fashioned Wyrm's Heart

Mass Curse - Reduces the defensive and offensive abilities of the all enemies present

Reveal - Reverses the effects of all enchantments of invisibility

Transcribe - Enables the caster to copy spells found on scrolls into their spellbook

Unlock Magic - Unlocks a magically locked door

5 Circle:
Conjure - Summons a wild beast to assist the caster in combat

Dispel Field - Removes magic fields generated by a field spell

Explosion - Sends a large sphere of blue flame towards a target

Great Heal - Heals major wounds

Invisibility - Renders the target invisible

Mass Sleep - Makes all enemies in the area fall asleep

Summon Shade - Lets the caster speak with the dead as though they still lived

Erstam's Surprise - Creates great clouds of poison, sleep, and fear gas

6 Circle:
Betray - Forces an enemy to ally with the caster

Dispel Illusion - Destroys illusions affecting structures and creatures alike

Cause Fear - Forces enemies to flee from the caster

Fire Field - Creates a field of blue flame

Fire Ring - Creates a protective ring of blue flame around the caster

Cold Strike - Creates a field of blue flame on all enemies in the area

Create Missile - Creates arrows or bolts depending on the weapons the caster's party has

Create Automaton - Repairs a broken automaton

7 Circle:
Energy Field - Creates a field of energy that damages anyone passing through it

Energy Mist - Summons a damaging mist of energy around the caster

Mass Awaken - Awakens all party members

Mass Might - Doubles the strength and combat abilities of the caster and party

Poison Mist - Creates a stationary area of poisonous mist

Restoration - Heals all injury, dispels magic, and cures poison for the caster's party

Vibrate - Shakes a targeted opponent, damaging and loosening any hold on possessions

Lightning - Hurls a powerful bolt of lightning at the target

8 Circle:
Create Ice - Creates an impassible barrier of ice

Mind Blast - Sends a bolt of lethal energy based on the target's and caster's intelligence

Delayed Blast - Causes a delayed explosion around the targeted area

Fetch - Allows the caster to manipulate a targeted object, regardless of barrier or location

Invoke Serpent - Summons a snow serpent to aid the caster in combat

Serpent Bond - Permits the caster to exchange forms with a targeted snow serpent

Firesnake - Sends a trail of fire from the caster to a target to explode

Swordstrike - Creates a pinwheel of eight swords that attacks the target

9 Circle:
Death Vortex - Creates a vortex at a targeted location, that attacks at random

Mass Death - Causes everyone in sight of the caster and party to drop dead

Invisibility All - Causes the caster and party to become unseen

Spiral Missile - Sends lethal bolts equal to the level of the caster at random enemies

Stop Storm - Causes storms to be calmed and return to clear skies

Summon - Summons a mighty creature to side with the caster in combat

Time Stop - Stops the passage of time for the entire world, except the caster's party

Imbalance - Summons waves of fire fields, explosions, and lightning in the area
-------
Ultima XIII: Pagan

Necromancy:
Summon Dead - Summons a dead warrior to serve the caster as guardian

Rock Flesh - Transforms the caster's flesh as strong as stone

Death Speak - Allows the caster to converse with the spirits of the once living

Open Ground - Opens a weakened wall of rock and stone

Mask of Death - Allows the caster to assume a state of near-death

Withstand Death - Returns the caster from death with all ailments removed

Create Golem - Summons a creature made from earth to serve the caster

Call Quake - Causes a massive earthquake

Grant Peace - Destroys a targeted undead creature

Sorcery:
Extinguish - Extinguishes any small, non-magical targeted fire

Ignite - Ignites targeted flammable material

Flash - Allows the caster to transport to a targeted location within sight

Flame Bolt - Sends a bolt of fire from the caster at a target

Endure Heat - Creates a glowing field protecting the caster from non-magical flame

Fire Shield - Creates an impassible, protective ring of fire around the caster

Armor of Flames - Summons a cloak of flames to protect the caster from fire damage

Create Fire - Causes a fire to erupt around the targeted opponent

Explosion - Sends a greater explosion of fire from the caster at a target

Summon Daemon - Summons a daemon to aid the caster in combat

Banish Daemon - Banishes a targeted daemon

Conflagration - Causes a hail of fire to shower down around the caster's area

Theurgy:
Aerial Servant - Allows the manipulation of objects from a distance

Air Walk - Allows the caster to jump a great distance

Divination - Reveals the caster's location, time of day, day of the week, and month

Fade From Sight - Causes the caster to become completely invisible

Healing Touch - Heals minor wounds

Hear Truth - Forces any lie spoken knowingly to be revealed as truth

Intervention - Creates a protective wall of air to block damage

Restoration - Heals all injury, dispels magic, and cures poison for the target

Resurrection - Restores life to someone who has died

Reveal - Dispels all forms of invisibility around the caster

Thaumaturgy:
Confusion Blast - Causes all enemies around the caster to forget their battles

Meteor Shower - Summons molten energy from the sky onto a small targeted area

Summon Creature - Summons a powerful creature to aid the caster in combat

Call Destruction - Summons waves of explosions and lightning against any foes

Devestation - Destroys all life on the world, except for the caster

Ethereal Travel - Allows the caster to travel to the Ethereal Void
------
Ultima IX: Ascension

Linear Spells:
Stone - Draws a rock from the ground, flinging it at a target

Gust - Summons a burst of air to jar loose items out of reach

Ignite - Ignites a torch, fireplace, or brazier

Douse - Extinguishes flames

1 Circle:
Create Reagents - Summons a single random reagent

Lightning Bolt - Hurls a powerful bolt of lightning at the target

Light - Creates light for a short time

Light Heal - Heals minor wounds

2 Circle:
Crystal Barrier - Creates an impassible wall of crystal

Ethereal Sight - Reveals hidden items within the caster's range

Infernal Armor - Surrounds the caster in a protective cloak of fire

Cure - Purges the caster of all forms of poison

3 Circle:
Charm - Forces an enemy to ally with the caster

Telekinesis - Allows the manipulation of objects from a distance

Fireball - Hurls a flaming missile at an opponent

Fog - Creates a cloud of fog around the caster

4 Circle:
Time Stop - Interrupts the flow of time in the vicinity of the caster

Wizard Eye - Allows the caster to project their vision forward to see without being seen

Day - Creates a bright light for an extended duration

Freeze - Summons ice to freeze a targeted opponent

5 Circle:
Summon Undead - Summons one undead creature to aid the caster in combat

Levitate - Allows the caster to gather a mass of air to raise themselves from the ground

Bolt of Flame - Projects a bolt of fire from the caster until dispelled

Full Heal - Heals all wounds, cures poison, and returns the caster to maximum health

6 Circle:
Meteorite - Summons molten energy from the sky onto a small targeted area

Invisibility - Causes the caster to become unseen

Ring of Fire - Summons an expanding ring of fire centered around the caster

Mana Breath - Allows the caster to breathe while underwater

7 Circle:
Death - Attempts to destroy a targeted opponent

Teleport - Allows the caster to transport to a targeted location within sight

Summon Demon - Summons a daemon to aid the caster in combat

Frost Storm - Calls down snow, ice, and terrible winds within a targeted area

8 Circle:
Earthquake - Causes a massive earthquake around the caster

Lightning Storm - Summons a lightning storm against the caster's enemies

Inferno - Sends a ring of fire and fireballs over the ground around the caster

Searing Rain - Summons a storm of acid rain over a targeted area
------

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Possible spells for UX:O ----- Part TwoDarkstone NewsTue, Sep 02 2003, 10:29pm


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