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Sun, May 17, 2026, 08:38amLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 123[4]56 ]
Subject: Hers the new Orpa Tow and it applies for Serps Battle tonight.


Author:
Lockie
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Date Posted: Sat, Oct 26 2002, 04:16pm

Player Credo
“I will observe the spirit of the war. I will uphold and roleplay the storyline. I will fight without malice or anger. I will not taunt my fallen foe nor will I take offence should I die.”

General Guidelines
These terms of war are currently used by a number of guilds involved in the perma-war system. These are a default set of terms, and are assumed to be in effect unless agreed otherwise. Individual guilds are free to mutually arrange variations in their own dealings with each other. Where this is the case it is important that GMs make it clear what changes they agree to. If you are involved in this system and fail to follow these guidelines you or your guild may be excluded from future battles, and in some cases you may be expelled from your guild.

Any or all of these terms may be modified for specific roleplay scenarios by agreement of GMs involved. Where this is the case it is the responsibility of GMs to inform their guildmembers beforehand of changes.

Engagements
We practice safe engagements. Perma-war revolves around consensual PVP, and it is the responsibility of attackers to make sure that all people attacked agree to be involved in combat.

There is no Killing on Sight (KOS) unless all participants in the battle are thoroughly warned beforehand, as in the case of a staged battle or agreed upon combat area

Combat is to be preceded by a roleplayed challenge:

A challenge can be anything that is clearly recognisable as an invitation to fight, and can be an emote and/or direct speech; for example, "One more comment about my mother and Elderberries and I will have thy head Sir" *readies axe*
Combat is not to occur unless the other player clearly accepts the challenge; for example, *draws sword and spits at you*
Players not wishing to fight should make this clear with a roleplayed refusal; for example, "I will not sully my blade with thee. I will kill you some other day"
If your opponent does not wish to fight, respect this

Magic
All spells can be used except for:

Earthquake
Energy Vortex
Poison Field in battles involving more then 16 players
Paralyse Field in battles involving more than 16 players
Summon Demon
Recall or gate around the battlefield, they may however use recall or gate to enter or leave the battle. Teleport should be used if a player wishes to magically travel in the midst of battle
It is considered polite if you do not recall or gate deep into an opponents territory (the middle of the orc fort, for example)

Equipment

The Following is not allowed:

Magic Weapons, Shields and/or Armour
Orcish Bows and Tribal Spears (may be used if in line with the character, the Orcish bow is an 'evil' orcish weapon and as such is unlikely to be found in the hands of a law abiding elf for example)
Poison Weapons (allowed if weapon is poisoned by the wielder, Deadly poison is permitted). Wielder must have poison skill of 80 or above.Use of poison is generally regarded as evil and has roleplaying repercussions(Good aligned guilds would not be seen using poison, exception to assassin characters).
Items of Strength, Agility and Cunning (or Weakness, Clumsiness and Feeblemindedness) are not permitted. Others are allowed.
Dragons, Drakes, and White Wyrms
Tamers may not gate in more pets halfway through a battle
Nightmares, Kirins and Unicorns (may be ridden but not to attack)
Swamp Dragons are not allowed to be riden or taken into combat, unless special dispensation is granted by a majority of GMs. Currently OrK have dispensation as it fits their roleplay persona - which refuses the Ork rider the wearing of plate armour.
The following Equipment is allowed:

Runic Weapon use is to be decided prior to events. In most cases, the following rules shall apply :

Either Runic & GM made weapons are allowed for skirmishes, Perma War, and KOS in Magincia.

For larger battles,GMs discuss weapons option prior to commencement. It is most likely that larger battles will have GM weapons only... smaller ones allowing runic up to, and including, Bronze.

All will be communicated prior to any major battle by all GMs involved.
Colored Armour may be used.
Arcane Clothing may be used.
Dragon Scale Armor is permitted.
Pouches and potions may be used
+2 AR Veteran Reward clothing may be used
Bolas (If a bola is used the targeted player may not get onto a mount for the rest of the battle, and a player may only carry a max of 2 bolas into any battle and may not transfer them to other players)
Ethereal steeds are allowed
Savage Ridgebacks are allowed
Summoned animals/monsters are allowed (no 8th circle summons)
Tribal paint and orc masks are allowed (even in areas where the spawn will be affected)
Tamers may bring their pets into the battle with the exception of those stated above, and they may order their pets to do whatever they wish
Hired NPCs may be used with a restriction of one per player (if you really want to)
Plant Reagents may be used.


Skills

The following skills are not allowed during combat:

Stealing
Peacemaking


General DO NOT's

Horse kill (this may be varied for RP considerations, for example orcs, who consider horses a delicacy)
Res Kill
Loot (Players must not even look inside a foe's corpse so that looters can be found by using the forensics skill, if an item is looted and you come up on forensics you will be held responsible. This may differ only when taking a quest item that has been pre determined, such as a book containing a secret message, etc)
Return to battle (Players killed in a "set-piece" battle are not to take any further part other than to watch, and shall remain in their death robes so their status is obvious. Dead players are to collect their equipment(but not equip) and when possible, move off the battlefield.).

Golems
Golems may be used by any character

A character that does not have the skills to create a golem is limited to one

Players with enough skill to create golems may use two golems

A player may create another golem in battle if this does not exceed the limit, however they may not recall out to get resources

Golems may be repaired during combat

If a player dies via damage dealt to the golem the normal rules to death apply



Prepared Battles
Location and timings of scheduled battles will be notified in advance. Battles will start at the time indicated, and it is the responsibility of guild leaders to ensure their guild is ready and present at the appointed time. GMs will co-ordinate behind the scenes to ensure that set-piece battles will be balanced. Note that this provision of 'balance' will not affect the scheduled start time at which point the battle may commence, ready or not. Also note that considerations will usually be made to limit the size and/or location of the battle, to minimise lag and other out of character complications. If a guild does not turn up to a battle within 30mins of the set time then that guild is considered to have lost that battle for any storyline purposes.

Declarations Of War
Guilds are to ensure that they have the required declarations of war in place before scheduled set-piece battles. A guild is NOT to participate if it is only at war with part of a coalition of enemy guilds. Remember that it is just a game, so try and have fun and let the small indiscretions pass by.

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