VoyForums
[ Show ]
Support VoyForums
[ Shrink ]
VoyForums Announcement: Programming and providing support for this service has been a labor of love since 1997. We are one of the few services online who values our users' privacy, and have never sold your information. We have even fought hard to defend your privacy in legal cases; however, we've done it with almost no financial support -- paying out of pocket to continue providing the service. Due to the issues imposed on us by advertisers, we also stopped hosting most ads on the forums many years ago. We hope you appreciate our efforts.

Show your support by donating any amount. (Note: We are still technically a for-profit company, so your contribution is not tax-deductible.) PayPal Acct: Feedback:

Donate to VoyForums (PayPal):

Fri, May 17, 2024, 07:10pmLogin ] [ Contact Forum Admin ] [ Main index ] [ Post a new message ] [ Search | Check update time | Archives: 1234[5]6 ]
Subject: F.Y.I. - - - Known and Solved Issues, Bulk Order Deeds, Off-topic Q&A


Author:
Darkstone News
[ Next Thread | Previous Thread | Next Message | Previous Message ]
Date Posted: Wed, Apr 17 2002, 12:49pm

Known and Solved Issues Apr 16 2002 6:15PM CST (GMT -06:00)

We are aware of and are working on the following issue, so we ask that players experiencing this do not call GM Support to resolve the problem.

Some Red/murderer characters are still showing the full amount of Hits after they die, but they cannot be resurrected by other players. These Red/murderer characters will need to go to the Chaos shrine in order to resurrect while we look into this issue.

And the following changes have now been published to all shards:

Two house transfer issues were recently resolved:
a recently-reported bug which disallowed house transfers on the Baja shard has been fixed and a house trading exploit has been fixed on all shards worldwide.

A bug/exploit that indirectly allowed the faction sigils to disappear on occasion has been fixed.


Q&A: Bulk Order Deeds Apr 16 2002 5:29PM CST (GMT -06:00)

There have been quite a number of questions related to the bulk order system that have come up since its inception. We’ve compiled and combined some of the more common ones here, and hope that you’ll find the answers helpful.

By the way, for those of you who have not yet experienced the joys & wonders of the BOD system we’ve also included an “Off-topic Q&A” following the “Bulk Order Q&A.”


Bulk Order Q&A

Question 1:
It would be really great if I could choose to accept the reward offered for a bulk order deed that I’ve turned in, with the option of converting the reward to a higher amount of gold instead of the gold and reward. Could this kind of choice-of-rewards option be offered in a future patch or publish?

Answer:
The gold and items which characters receive upon completion of the various Bulk Order Deeds were carefully considered before implementation of the bulk order system.

The frequency of how often these reward items appear is also a key point in the bulk order game balance considerations.

While we may consider the type & frequency of certain rewards and adjust them over time to a small extent, we currently feel that allowing players to choose which rewards they receive, such as having the option to dismiss certain item-based rewards, would unbalance the bulk order reward system.

Question 2:
I was noticing that the BODs offered in the bulk order deed system seemed to be random. It would seem more efficient to tie the deeds being received to previous deeds that have been turned in, or the items being sold somehow-for example, maybe a smith could be restricted from getting a shadow iron large bulk order deed until he or she has turned in an iron or dull copper deed, or a smith that sells kindling and single ingots will only get low-level weapons or armor deeds. How possible would it be for the selection of BODs to reflect the BODs you've already accomplished?

Answer:
Pursuit of the various rewards of the bulk order system is intended to be difficult, and randomness certainly plays its part in this.

We have seen that the randomness encourages players to pursue BOD rewards more often, as well as fosters the BOD-related trading profession.

If the bulk order system were to try to anticipate rewards choices, this would diminish the variety of the BODs that are offered to BOD tradespersons, and thus would work counter to the related trading profession.

Question 3:
Sometimes it seems as if the rewards for deeds aren’t consistent, such as when I get a pair of +5 mining gloves for the same deed that someone else has gotten a runic hammer for. Is there anything that can be done to improve this inconsistency? Can I do anything to ensure I get the “top reward” for the deeds I turn in?

Answer:
There are several “levels” of rewards within the bulk order system, and the ones you are referring to are part of the low-end reward set.

The greatest diversity of reward types exists in the low-end reward set. As you progress onto higher reward-sets you'll notice fewer types of reward items, but those fewer items are “better” with each progressively higher set.

There is no way for players to directly influence which rewards of a given reward-set are offered for completed BODs, although obviously they can “influence the rewards” by becoming more involved with the bulk order system so as to become offered higher-end BODs and corresponding rewards.

Question 4:
I have a lot of large bulk order deeds that I have all but one piece to—but everyone that I talk to seems to need that piece too! What makes it worse is that it seems that I will get a second large bulk order deed for the same kind, color, and amount of armor before I get any more pieces to the first! Would it be possible to synchronize the number of small deeds for a particular style, color, and number of armor with the large deeds that have already been given to a player?

Answer:
Unfortunately, the amount of data that would have to be tracked in order for all the types of BODs which each character on every shard to be coordinated would work against the efficiency of the whole bulk order system, in that it would be very intensive and data storage consuming.

However, that doesn't mean you don’t have a small amount of options. Trading BODs between players is as important as the trading with the NPC blacksmiths which got you the BOD in the first place. One of the official Ultima Online message boards at boards.uo.com is called “Trading and Selling” and is a great place for players to exchange their bulk order deeds (but please keep in mind you’ll need to be logged into the boards in order to read or post there).

You may also find some of several UO fan sites that are dedicated to the bulk order system and trading BODs between players.

Question 5:
I’m having a difficult time storing all of my numerous bulk order deeds. Although it’s possible to refuse the bulk order deeds I don’t want (like weapons deeds!), saving the small armor bulk order deeds that I need to complete one or more large deeds can be a problem. Do you have any suggestions on how I can store them so that all of our bank space or lockdowns aren't used, or is anything in the works to help with such storage problems?

Answer:
Nothing is currently being developed to help store bulk order deeds. For now, you’ll need to continue consider which deeds you wish to keep and try to manage your character’s storage space accordingly. Options for storage continue to include character backpacks, bank boxes, locked down within houses, secure containers, co-owner strongboxes, or even placing them for sale within Vendors.

Question 6:
When I try to sell items to vendors for bulk order deeds on Felucca, it seems to take longer to get a deed than when I’m on Trammel. On the other hand, sometimes it seems as if the deeds that I get when I’m on Felucca are better. Is there anything in the system that would explain what I’m experiencing?

Answer:
There shouldn’t be any difference to the frequency of bulk order deeds, or the type of deeds that are offered, with regard to which facet you are on; the type of deed being offered is equally random on either the Felucca or Trammel facet, and neither facet will give BODs more often than the other.


Off-topic Q&A

Question:
I was fighting in Felucca Deceit, killing liches with a silver weapon. As I did, I was attacked by a red character that had polymorphed into an orc. He killed me with a single energy bolt—I went from 95 to death after only one spell at GM resist. This tactic seems like a cheap way to murder others in a dungeon or a cemetery. Is it the game working as intended for someone to use the double damage that orcs do to silver weapon-wielders, or is it an exploit?

Answer:
Dat ib gud kwestyun! In this case, beauty is not only skin deep.

First, it's important to understand how silver weapons work. Any silver weapon is a type of “slayer weapon” (what some players call “Virtue Weapons”), and as such grants wielders a bonus when fighting certain creatures and a penalty when fighting the “natural enemy” of those creatures. In the case of silver weapons, the wielder is able to combat the undead with higher success, but has greater difficulty when fighting orcs and their “orc kin” associates.

When a player chooses to polymorph into an orc, there actually are certain small benefits and detriments that accompany that change, beyond the superficial change of appearing exquisitely orcish. It sounds like your assailant stumbled onto one of the benefits of appearing as an orc, but it’s as possible that he'll run into quite the opposite situation during one of his future orcish outings, if you take my meaning. ;}

[ Next Thread | Previous Thread | Next Message | Previous Message ]

Replies:
Subject Author Date
How to Avoid Suspension in UODarkstone NewsWed, Apr 17 2002, 12:56pm


Post a message:
This forum requires an account to post.
[ Create Account ]
[ Login ]
[ Contact Forum Admin ]


Forum timezone: GMT+11
VF Version: 3.00b, ConfDB:
Before posting please read our privacy policy.
VoyForums(tm) is a Free Service from Voyager Info-Systems.
Copyright © 1998-2019 Voyager Info-Systems. All Rights Reserved.