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Date Posted: 15:56:23 07/18/02 Thu
Author: Vlad
Subject: Your template, IMO
In reply to: Onyx 's message, "My post Pub 16 char Alyssa Moon" on 01:23:29 07/18/02 Thu

>
>Anatomy 90.0
>Magery 80.0
>hiding 70.0
>Resist 60.0
>Healing 100.0
>Poisoning 100.0
>Tactics 100.0
>Fencing 100.0

Well first off, I'd lose the poisoning .. you can carry extra dp'd weapons and there are several GM poisioners in the guild who can supply those for you. Besides it's a very expensive and time killing skill to GM. Resist at 60 isn't much better then 0 so go ahead and GM that. That will allow you to GM the other 7 skills, or keep the hiding and or magery down for powerscroll advancement possibilities. You really want Anatomy at GM for the bonus you'll get with your weapon skill.
Just my opinion .. any character is as strong as their playstyle and not just a sum of their skills. As I've said before it's not what you've got it's how you use it.

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