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Subject: Exactly(Doc, Bo, and Larq, this is for you)


Author:
Bard
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Date Posted: 05:23:17 10/30/01 Tue
In reply to: Doc 's message, "Excellent concept" on 22:39:42 10/29/01 Mon

Way to hit the nail on the head Doc. We need lower quests for lower lvls. The highest quests are for complete membership into the order (they were designed so only high lvls could do them and thus the experienced players made decisions.) but the n00bs got nothing out of it.(except the swordswingers in their hunt for the SOLL.) Thus heres what i propose. there be a n00b quest to get you into the order. various other quests to rise in the order and full membership once you have completed the harder tests. sound good? Bo, I agree, a new bow quest would be great for upper lvls. now as for brute....Well see heres the thing, I suppose you could use brute for the axers, but then Bo couldn't lead the Archers. On RL player, one order. The other orders don't exist until another RL player takes them over. We can function with just a few orders. The Reason for this rule(the primary rule) is swo no one person dominates the field. For example...Larq leads the Swordswingers, but if Ilu led another group and Peregyne(sp) led another group then the RL Larq has 3 orders backing her opinion. Not that larq wouldn't be fair but you get the idea. Heck, Bard could lead 3 orders himself (traders, bow and dagger)In order for there to be balance, it must be 1 RL player to 1 order. As for brute not being a GGer, I really don't care. The ILG would have told ya to shove off,for the sake of guild unity, but we're GG so its really up to everyone. Might I suggest though that later it may be odd having a high leader in the council meetings who isn't a member of the guild(although technically you are as Bo, but...well you get the idea). anyway, its something to think about, but the 1RL player, 1 order is very important. Each order need not exist immediately.

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Hehehe (regarding the one player/per rule)Larq20:31:10 10/30/01 Tue


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