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Date Posted: 16:42:28 03/23/01 Fri
Author: Saint Faucet
Author Host/IP: slip-32-101-147-60.ca.us.prserv.net / 32.101.147.60
Subject: White Wolf
In reply to: Madcat 's message, "Re: Conversion" on 15:25:42 03/23/01 Fri

I've actually had no experience with the White Wolf systems (aside from a quick game of the Jihad collectible card game back when Vampire was still called Jihad).

The system I'm most familiar with is the Palladium one (thanks to one too many games of the Teenage Mutant Ninja Turtles RPG and Heroes/Villains Unlimited series). I'm most used to rolling my skill checks against a 100 point system using percentile die (two d10s with one representing the 10s digit and one representing the 1s digit).

Mayhaps we should make a tailor-made system rather than a conversion. Let's see... we'll need:

- a skills set
- a combat system
- weirdness power(s) (ie Tashi's ability to make food appear out of thin air)
- stats

Maybe more. Maybe less. I dunno.

Hrm. The GM/DM section will have to include the section "Plot holes 101". I can see it now: "The Z-files universe is at best an unstable reality. Because of this, there exists a scientifically unexplainable phenomenon known as the 'Plot Hole'. The 'Plot Hole' has been found to have one purpose and only one purpose: covering up somebody else's mistakes."

I should get back to work since I still have 45 minutes left before the weekend finally hits. I'll try to think up some stuff and submit it later.

- Aaron (feels the urge to game design)

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